Zelda Text Extraction: Phantom Hourglass: Isle of Gust~ PokeSplash
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text_1=Isle of Gust

text_2=Temple of Wind

text_3=Cyclok, Stirrer of Winds

text_4=The temple entrance stops
gusting only when windmills
have had their fill.

text_5=The hero must blow on the
three sacred windmills to
open the path forward.

text_6=Boing-oing!


Creatures that are sensitive
to sound dwell in the sands
ahead.
So, walk without sound and
bring as little attention to
yourself as possible.
If all else fails, flee to a
high spot before the
creatures find you.

text_7=Isle of Gust
Beware of great winds!

text_8=Boing-oing!


The sand creatures devour
whatever they find.

So feed them FF08\w0000\z0001bombsFF08\w0000\z0000. Then
you'll have a chance at
survival!

text_9=Well, then! Go!

text_10=We're here! All ashore!
Well, this can only be the
Isle of Gust, I suppose.
Should be a breeze to beat
whatever's keeping the next
spirit, FE06\w0000!

text_11=Hurry it up! I know it'd go
much faster if I did it, but
I need to mind the ship.
So you fly along, you eager
little parrot. Do as I say,
not as I do...

text_12=!90!90!90 Strong wind warning!
Don't get blown away!!!

text_13=Well, well, FE06\w0000!
You did all right, kid.

Looks like you hauled in
another spirit, eh?

To the Temple of the Ocean
King then! Let's set sail.
0106\w0000Yes0106\w0001Nope

text_14=Huh? You want to leave
this island?
0106\w0000Yes0106\w0001Nope

text_15=Such a strange kid!

text_16=What do you think those
are, FE06\w0000?

All those spots in the
ground... Looks like they
were shoveled in with dirt!

text_17=Then get on board! We're
going to hit the waves!

text_18=Hey, why?! We worked so
hard to get all the way
out here!
Do you really want to
leave this island already?
0106\w0000Yes0106\w0001No

text_19=All aboard! We're setting
sail!

text_20=Hey! What do you have to
do on this island, eh?!

text_21=Fine! Get on board then!
We're setting sail!

text_22=Leaving?! I get you all the
way here, and now you're
stuck or something?
With all this wind around,
there's gotta be a way
forward.
Yeah, you li'l green parrot,
go FF08\w0000\z0001ride the windFF08\w0000\z0000 when you
feel a breeze at your back!
But, if you really want to
go, should I raise anchor?
0106\w0000Yes0106\w0001No

text_23=Of course not! Now
hurry up and get that
spirit!

text_24=I thought so! Then go out
there and get that spirit!

text_25=Huh? You're back sooner
than I thought. Ship out?
0106\w0000Yes0106\w0001Nope

text_26=Whew! We finally made it
to the island!

But this is sure one gusty
isle! Yep, surely this has
got to be the Isle of Gust.
So, you li'l green parrot,
how about you go fly off
in search of our next spirit!

text_27=Careful! That bloated beast
can summon cyclones!

text_28=When two wings flutter,
the door will swing wide.

text_29=

text_30=When all the pillars of wind
rise, the doors will open.

text_31=Blank faces can hide truth
as well as blemished ones.
Study the walls carefully.

text_32=ÿ5EWayfarer's Journalÿ5E


You never know where the
wayfaring winds will take
you next...
After months upon this
windy isle, I discovered
smaller islands nearby.
But there is still one
mystery that eludes me:
the magnificent mermaid!
That is where my wayfaring
destiny takes me next!

text_33=Respect silence and tread
quietly, or else you'll rouse
the slumberer.

text_34=We're finally inside,
FE06\w0000!

Looks like we won't escape
sudden gusts inside the
temple either. Be careful!

text_35=Careful! That bloated beast
can summon cyclones!

Your sword won't reach it,
not while it's way up there!

There must be some way to
attack it, though!