Zelda Text Extraction: Phantom Hourglass: Isle of Ember~ PokeSplash
text_1=0108\w0014\z0003Ugh...0108\w0014\z0001so hot0108\w0014\z0003... text_2=Oh, no! There are FF08\w0000\z0001flames FF08\w0000\z0000everywhere! You better not touch them0108\w0014\z0003... Don't go and burn yourself, FE06\w0000! text_3= text_4= text_5=Hmm0108\w0014\z0003...0108\w0014\z0001 I wonder what that means. But let's make note of it0108\w0014\z0003... Go ahead! Copy that path by FF08\w0000\z0002writing it on your mapFF08\w0000\z0000, in case we need it later! text_6=I can feel an evil presence lingering at the top of these stairs0108\w0014\z0003... Be careful0108\w0014\z0003! OK, FE06\w0000? text_7=A FF08\w0000\z0001boomerangFF08\w0000\z0000! Know how to throw it? First, FF08\w0000\z0002tapFF08\w0000\z0000 the FF08\w0000\z0001Item iconFF08\w0000\z0000 to equip the boomerang. text_8=Then just FF08\w0000\z0002draw a lineFF08\w0000\z0000 and it will follow that flight path...straight or curvy! Give it a try. Throw it around this room to get the hang of it. text_9=When you see something of note, FF08\w0000\z0002write it on your mapFF08\w0000\z0000. That's a key survival skill! text_10=Whoa, what's this? It looks so ominous0108\w0014\z0003... text_11=This must be the FF08\w0000\z0001Isle of EmberFF08\w0000\z0000 that Grandpa was talking about. We're here! text_12=That must be the temple. But the entrance is sealed0108\w0014\z0003... text_13=Now we can enter the temple! We did it, FE06\w0000! Let's go face up to that power of darkness! text_14=Look! The volcano is erupting! Watch out for FF08\w0000\z0001falling rocksFF08\w0000\z0000! text_15=OK! We can reach the FF08\w0000\z0001Temple of FireFF08\w0000\z0000 at the peak through here! Come on! FF08\w0000\z0002TapFF08\w0000\z0000 the door to open it, FE06\w0000! text_16= text_17=Hey! I hear footsteps behind there! text_18=Don't tap just anywhere0108\w0014\z0003... 0108\w0014\z0001FF08\w0000\z0002MarkFF08\w0000\z0000 only the location of the three torches. text_19=But this door looks pretty locked to me0108\w0014\z0003... text_20= text_21=This door0108\w0014\z0003... 0108\w0014\z0001I don't think we can open it quite yet. text_22= text_23= text_24= text_25=Hey, where's Linebeck?! We can't leave without him0108\w0014\z0003... Where's he gone to? He's not worth all this trouble! text_26=What should we do0108\w0014\z0003...0108\w0014\z0001 Hey, let's FF08\w0000\z0002call outFF08\w0000\z0000! 0108\w0014\z0003Ready? OK, FF08\w0000\z0002call out FF08\w0000\z0000something now! Loud and clear! text_27=HEY, BACK THERE! text_28=0406\w0004Someone heard you! You did it, FE06\w0000! text_29=OK, got it! So we have to find Kayo to learn the secret! text_30=0406\w0001It's safe out here! Who are you0108\w0014\z0003...0108\w0014\z0001the fortune-teller, Astrid? text_31=Hang on, FE06\w0000! text_32=A fallen adventurer0108\w0014\z0003... Look, FE06\w0000! text_33=0406\w0001It's safe out here! Kayo asked us to open this door... So might you be0108\w0014\z0003...0108\w0014\z0001the fortune-teller, Astrid? text_34=Hey? Where's Linebeck? What a troublemaker! text_35= text_36=If you're looking for Linebeck, he's at Astrid's house! text_37=Oooh, mystery! I wonder what happened on this isle, FE06\w00000108\w0014\z0003... text_38=FE06\w0000, this is Kayo's journal. Looks like he traveled to the east side of the island! Let's go that way too! text_39=This is Kayo's journal!0108\w000A\z001E Looks like he was alarmed about something0108\w0014\z0003... text_40=Wait, FE06\w0000! Are you just going to leave without calling out? There's someone back there! And to call out, you should FF08\w0000\z0002say something into the MicFF08\w0000\z0000! text_41=I feel a presence on the other side of this door0108\w0014\z0003... text_42=Hold on, Astrid! We'll get you out of there as soon as possible! text_43=The volcano has stopped erupting, FE06\w0000! text_44=I'll bet it's because you defeated all the monsters, FE06\w0000! Come on! Let's tell Astrid! text_45=A sterling example of my helmsmanship! Impressed, FE06\w0000? text_46=What?!0108\w000A\z000A You found Astrid, but the door won't open?! Ah, what?!0108\w000A\z000A And the island is swarming with monsters? 0108\w0014\z0005... 'Scuse me, FE06\w0000. Got to bury my head in my ship0108\w0014\z0005...so much work to do! text_47=You went to the temple, FE06\w0000? text_48=What's taking so long? I was about to leave you here, FE06\w0000! text_49=What?! Are you telling me you don't know where you're going next? Go ask Astrid to gaze into her crystal ball and whip up some direction! text_50=Did you find Astrid, FE06\w0000? Not yet? And you still want to leave? 0106\w0000Yes0106\w0001No text_51=Know where you want to go next? We'll ship out! 0106\w0000Yes0106\w0001No text_52=Fine then. I'll be here working on the ship. text_53=Hmmm. Haven't forgotten anything, have you? OK, let's be off! text_54=0406\w0002What?! You didn't even know where the island was! Who sketched our course on the sea chart?! Yeah, FE06\w0000 did! text_55=What?!0108\w000A\z000A You piece of fluff! You just don't appreciate the finer points of sailing! text_56=But you get me, right, FE06\w0000? 0106\w0000Yes0106\w0001No text_57=There's a sensible lad! See? FE06\w0000 gets it! text_58=0108\w0014\z0005... Abuse your captain, will you0108\w0014\z0005... OK, you little adventure monkey, why don't you run off and find FF08\w0000\z0003AstridFF08\w0000\z0000! I'll be right here waiting for you, taking care of my ship!0108\w000A\z000A Hrmph! text_59=And, as captain, I shall assign our little adventure monkey a task! Go find Astrid, FE06\w0000! 0108\w0014\z0003Meanwhile...0108\w000A\z000F0108\w0014\z0001I'll be waiting here attending to the needs of my fine vessel! text_60=What?! Staying behind?! You're scared, aren't you? text_61=Me? S-scared? I'm never scared, you little fluttering shrimp. You two go ahead. I'll be breaking my back working on the ship for your sakes! text_62=Step to it! Go ask Astrid about the Ghost Ship! Of course, if you're too scared, we can set sail... 0106\w0000Yes0106\w0001No text_63=I was wondering who that was, FE06\w0000. It's you! What0108\w0014\z0003...0108\w000A\z000A0108\w0014\z0001oh0108\w0014\z0003...0108\w000A\z000A Uh,0108\w0014\z0001 I was looking for Astrid too, actually! text_64=0406\w0002What a big liar! You said that you had to fix the boat! text_65=Well, 0108\w000A\z000Aactually,0108\w000A\z000A um0108\w0014\z0003... 0108\w0014\z0001I thought that you might be lost and lonely without me! text_66=Us lost?! You're the one without a clue! OK, but at least you're here in time for Astrid to tell us our fortunes. text_67=Wh-what?! Why didn't you tell me sooner?! text_68=Make it a habit of being late, FE06\w0000? Astrid is waiting for us! Hurry up! She's going to tell our fortunes! text_69=0406\w0002Linebeck! You fled the second you heard about monsters in the temple! text_70=N-0108\w000A\z000Ano! Of course not!0108\w000A\z000A I suddenly got worried about my ship0108\w0014\z0003... A captain's first duty is to his ship! text_71=Have you eliminated all the monsters, FE06\w0000? Let's ship out then, if it's all wrapped up! 0106\w0000Yes0106\w0001No text_72=Say, FE06\w0000,0108\w000A\z000A I was thinking that we should split tasks... How about I take care of the ship, and0108\w000A\z000F you take care of the monsters, eh? text_73=Unbelievable! You just don't want to risk your neck, right?! text_74=W-0108\w000A\z000Awell,0108\w000A\z000A how could you understand? We seasoned captains have our reasons! Anyway, FE06\w0000, off you go. Take care of those monsters! text_75=What, FE06\w0000?! Treasure0108\w0014\z0003...0108\w0014\z0001I mean0108\w000A\z000F Tetra! What about Tetra?! text_76=Hey, kid! So you were able to defeat all the monsters? Well, Astrid is waiting! text_77= text_78= text_79= text_80=Huh?! Don't you have to talk to Astrid? text_81=What, Linebeck?! What are you going on about?! text_82=Anyway, let's head back to Mercay Island! 0106\w0000Yes0106\w0001No text_83=I suspect that we're hot on the trail of untold wealth! Don't you suspect that the light that needs finding... is really a shiny treasure?! text_84=0108\w0014\z0005...0108\w0014\z0001I really don't think so0108\w0014\z0003... text_85=Linebeck! What are you doing in a place like this?! text_86=Hoo, boy! Treasure! text_87=0108\w0014\z0005...0108\w0014\z0001Ugh!0108\w000A\z000A0108\w0014\z0001 He's so self-centered! text_88=There's no time for playing! Hurry back! text_89=Hey! Why don't you just hop to and find Astrid! We just got to this island! You want to leave again? 0106\w0000Yes0106\w0001No text_90=Isle of Ember text_91= text_92=!91 Fortune-Teller text_93= text_94=SUMMIT PATH Approval needed for entry. text_95=Boing-oing! To open the summit gate, you need what the fortune-teller has to offer. Whether you believe in her fortunes, however, is up to you0108\w0014\z0003... text_96= text_97=Brute force0108\w0014\z0003...will get you nowhere0108\w0014\z0003... text_98=Mark the locations of our island's three torches... text_99= text_100= text_101=You mustFF08\w0000\z0002 markFF08\w0000\z0000 the location of the three FF08\w0000\z0001torchesFF08\w0000\z0000 on your map0108\w0014\z0003... Please protect0108\w0014\z0003... 0108\w0014\z0001Astrid0108\w0014\z0003... text_102=I'd really appreciate it if you could do this0108\w0014\z0003... Now, here's the secret to opening the door0108\w0014\z0003... text_103=You'll find the solution if you FF08\w0000\z0002markFF08\w0000\z0000 where the three FF08\w0000\z0001torchesFF08\w0000\z0000 are on your map0108\w0014\z0003... Approach the door with your map notes at hand, then all will be revealed0108\w0014\z0003... Please protect0108\w0014\z0003... 0108\w0014\z0001Astrid0108\w0014\z0003... text_104=Oh, just look what's become of you0108\w0014\z0003... 0108\w0014\z0001poor thing0108\w0014\z0003... text_105=0406\w0002Aaah! 0108\w000A\z000AIt's a0108\w000A\z000A ghost! Get him, FE06\w0000! text_106=Aaah?! Wait! Give me some warning before you come at me! I must look really bad! But, I swear! I'm not a bad ghost0108\w0014\z0003... text_107=0108\w0014\z0005... Well, to be honest, he doesn't really look like an EVIL ghost... text_108=My name is Kayo0108\w0014\z0003... 0108\w0014\z0001I used to work for Astrid, the fortune-teller0108\w0014\z0003... text_109=What happened to you0108\w0014\z0003... 0108\w0014\z0001you poor thing0108\w0014\z0003... text_110=If you believe in fate0108\w0014\z0003... 0108\w0014\z0001then it's not so bad. I do feel much lighter0108\w0014\z0003! Of graver concern, though, is what's happened to Astrid0108\w0014\z0003...0108\w0014\z0001 It haunts me! text_111=We just saw Astrid! She asked us to open the door that locks her in! text_112=Astrid? We came to this island to find her! Do you know where she is? text_113=Wh-what? So Miss Astrid is all right? Well then, please open the door for me! I'll tell you the secret0108\w0014\z0003... text_114=I hid her away0108\w0014\z0003... Astrid is inside her home right here0108\w0014\z0003...0108\w0015\z5E4E But there's no way I can open the door. Not in this condition0108\w0014\z0003... text_115=0406\w0004Of course, we'll help! We'll open that door and let Astrid out! text_116=You have freed Astrid! For that, I thank you0108\w0014\z0003... Please continue to look after her for me0108\w0014\z0003... text_117=If you're reading my words, it means that I have fallen to fate0108\w0014\z0003... So look east to pick up the torch and take up my duty. 0108\w000A\z000A-Kayo text_118=To thank you for rescuing Astrid, let me share some valuable information0108\w0014\z0003... A map is buried...here.0108\w0015\z5A9E May it be of help to you0108\w0014\z0003... text_119= text_120=0106\w0019Please continue to watch over Astrid0108\w0014\z0003... text_121=There is another treasure map on this island0108\w0014\z0003... It is buried in the basement of Astrid's house0108\w0014\z0003...0108\w0015\z5E4E text_122=0106\w0019Would you please open the door for me? 0106\w0000Yes0106\w0001Nope text_123=Don't dare say that0108\w0014\z0003... 0108\w0014\z0001or I will haunt you! text_124=The three FF08\w0000\z0001torchesFF08\w0000\z0000 on this island are the key to understanding0108\w0014\z0003... Keep that in mind, and you may be able to open the door0108\w0014\z0003... text_125=One torch is right here.0108\w0015\z5CD0 Make a FF08\w0000\z0002noteFF08\w0000\z0000 on your map, lest you forget0108\w0014\z0003... text_126=0106\w0019Please take care of0108\w0014\z0003... 0108\w0014\z0001Astrid0108\w0014\z0003... text_127=0108\w0014\z0005Who... 0108\w0014\z0001Who's there? text_128=FE06\w0000? It evokes kindness and strength in the same breath. Lovely name. text_129=Is that so0108\w0014\z0003... 0108\w0014\z0001The Ghost Ship came to our island a few days ago. That's why I was hidden away, to escape its ruinous reach. 0108\w0014\z0003Speaking of which0108\w0014\z0001... 0108\w0014\z0001I haven't seen Kayo since then... text_130=Vacation0108\w0014\z0003... 0108\w0014\z0001I think not. It's a barren island with a volcano0108\w0014\z0003... You're here for far more important reasons, no? 0106\w0000A ship...0106\w0001Hmmm. text_131=You can't have forgotten your purpose for coming to our island. Hasn't something important brought you here? 0106\w0000A ship...0106\w0001Ummm. text_132=It must be something very trivial. You don't have to restrain yourself. text_133=Well, life has little use for mourning, so Kayo thought0108\w0014\z0003... text_134=Please wait for me upstairs. If any others are with you, please bring them along with you to my chambers. Assemble yourselves, and I will join you after I make preparations0108\w0014\z0003... text_135=Greetings. Now, if everyone is here0108\w0014\z0003...0108\w0014\z0001we can begin. text_136=Really0108\w0014\z0003... 0108\w0014\z0001If that's the path you've chosen, so shall it be0108\w0014\z0003... text_137=There's a clue about the next spirit in the Temple of the Ocean King on Mercay. But the light seeking your help is growing faint0108\w0014\z0003... 0108\w0014\z0001please hurry. text_138=Now make haste to the FF08\w0000\z0001Temple of FireFF08\w0000\z0000 on the summit of this island. There you must defeat the power of darkness that haunts that place. You will then find what you need to open the path that lies ahead of you0108\w0014\z0003... You have it within you to alter our doomed course of events, FE06\w0000. But the light that seeks your help is growing faint. Please hurry. text_139=I foresaw your return. It's your fate, of course. Many trials still await you, however. Do you still plan on saving Tetra from the Ghost Ship? 0106\w0000Yes0106\w0001No text_140=I've released the seal on the door to the summit.0108\w0015\z7996 Go to the FF08\w0000\z0001Temple of FireFF08\w0000\z0000. I wish you well for the battles soon to come. Be safe0108\w0014\z0003... text_141=Well done! You defeated the power of darkness, FE06\w0000. Thus you've broken the seal that imprisoned the spirit you need to move ahead. Ultimately, you will need three spirits: FF08\w0000\z0001PowerFF08\w0000\z0000,FF08\w0000\z00030108\w000A\z000A WisdomFF08\w0000\z0000, and FF08\w0000\z00020108\w000A\z000ACourageFF08\w0000\z0000.0108\w000A\z000A When you have all three, you will possess the power to find the Ghost Ship. Now two spirits remain0108\w0014\z0003... 0108\w000A\z000Fbut0108\w0014\z0001 their locations are veiled to me at present! I see...another clue for you to find in the Temple of the Ocean King on Mercay. And to further your efforts, I give you this. May it help you in battle. text_142=If ever you lose your way, return here and I will do my best to find it. text_143=Are the monsters gone? Get me out of here!! text_144=I can't open the door from the inside!! text_145=Do you see the map hanging beside the door? text_146=Thank you! And good luck, because this will be tricky! text_147=Yes, that's right0108\w0014\z0003... 0108\w000A\z000A0108\w0014\z0001My name is Astrid... I was sealed in here to hide from the monsters0108\w0014\z0003... 0108\w0014\z0001I didn't foresee one thing0108\w0014\z0003... text_148=I don't know who you are, but would you open it? 0106\w0000Yes0106\w0001Nope text_149=0108\w0014\z0005What?0108\w0014\z0001 How rude!0108\w000A\z000A If you help me, I'll give you whatever you want0108\w0014\z0003... Please, won't you help me open the door? 0106\w0000Yes0106\w0001No way! text_150=That map is somehow the key to opening the door0108\w0014\z0003... Unfortunately, only my assistant, FF08\w0000\z0003KayoFF08\w0000\z0000, knows the secret of it0108\w0014\z0003... text_151=Indeed0108\w0014\z0003... 0108\w000A\z000A0108\w0014\z0001I am Astrid. Yes, but0108\w0014\z0003... 0108\w0014\z0001as a favor to Kayo0108\w0014\z0003... text_152=To look at the map hanging beside the door, simply FF08\w0000\z0002touch FF08\w0000\z0000it0108\w0014\z0003... text_153=I don't know who you are, but would you open this? 0106\w0000Yes0106\w0001Nope text_154=0108\w0014\z0003...0108\w0014\z0001You're forgetful. You might want to add more muscle to your mind. text_155=Astrid, about that0108\w0014\z0003... 0108\w0014\z0001Well,0108\w000A\z000A Kayo,0108\w000A\z000A he's0108\w0014\z0003... text_156=Oh, my Kayo0108\w0014\z0003... 0108\w0014\z0001All for my sake0108\w0014\z0003... text_157=I see that you have the Regal Necklace, FE06\w00000108\w0014\z0003... You know, Kayo and I hail from the Cobble Kingdom0108\w0014\z0003... Some of our people see far, with powers that grow when we pass from life. Seeing that necklace, I know that you are destined to walk the Isle of Ruins. text_158=That's a FF08\w0000\z0003Spirit GemFF08\w0000\z0000. There are many for each spirit. Find as many as you can0108\w0014\z0003... I see that, somewhere on the seas, you can raise a spirit's power for FF08\w0000\z000110FF08\w0000\z0000 gems. The light that seeks your aid grows weaker still0108\w0014\z0003... 0108\w0014\z0001There's no time to lose. text_159=FF08\w0000\z0001PowerFF08\w0000\z0000,0108\w000A\z000A FF08\w0000\z0003WisdomFF08\w0000\z0000,FF08\w0000\z00020108\w000A\z000A FF08\w0000\z0000and FF08\w0000\z0002CourageFF08\w0000\z0000.0108\w000A\z000A When you've gathered them together, you'll possess the power to find the Ghost Ship at last. text_160=I see that you now have the FF08\w0000\z0001Phantom HourglassFF08\w0000\z0000. Return to the Temple of the Ocean King on Mercay to find a new sea chart... Doing so will bring you even closer to the Ghost Ship. Oh, when I gaze into your crystal-clear eyes, I'm so reminded of Kayo0108\w0014\z0003... text_161=I see that you've found a sea chart. You must break into unknown waters, and so you need a ship cannon. 0108\w0017\z0000There's an isle in these seas where you may find a cannon. Seek out FF08\w0000\z0003EddoFF08\w0000\z0000. text_162=To navigate the foggy passage, you must take a FF08\w0000\z0001specific routeFF08\w0000\z0000. Only one fisherman has known this route. Find and follow his footsteps. text_163=Go to the Isle of Gust. I can feel a spirit there. The spirit's power is weakening. Fly like... the wind! text_164=You've rescued the FF08\w0000\z0003Spirit of WisdomFF08\w0000\z0000! Please take this, FE06\w0000! text_165=You can increase the power of the spirits with those, aiding your journey. text_166=In order to restore Tetra, you must destroy the very source of the darkness. Return to the Temple of the Ocean King on Mercay and find another sea chart. With chart in hand, you'll see your goal coming within reach. text_167=I see...you must go to the Temple of the Ocean King to learn of the last spirit. The spirit's power is fading. There isn't much time. text_168=I see that you must pull a key from the seabed, then head to Molida Island. But for your course to be profitable, first find FF08\w0000\z0003Eddo FF08\w0000\z0000on Cannon Island. The spirit is growing so very weak...please hurry. text_169=Do you see that you've done it? You found all the spirits, FE06\w0000! I foresee a new course for you, one that leads through the fog to the Ghost Ship! Use their power quickly. The light that seeks your help is growing weaker... text_170=I see you've acquired the sea chart for the Northeastern Sea. 0108\w0017\z0003There you'll find a majestic, mysterious island, but0108\w0014\z0003... But I foresee a problem. You'll need FF08\w0000\z0001royal permissionFF08\w0000\z0000 to go there. Your course will only bear fruit if you visit a royal isle in the northeast first. text_171=I see...you have gathered the three pure metals. Sail to FF08\w0000\z0003Zauz the blacksmith FF08\w0000\z0000and ask him to forge the true sword you must wield. But the light! The light that seeks your help0108\w0014\z0003... 0108\w0014\z0001is so very weak! text_172=I see that you wield the sacred sword. Now I see someone standing before you. Oh, not here. No, on Mercay Island... To find the full power you need to defeat your foe, go there, FE06\w0000. text_173=You possess the power to defeat your foe. And your final battle...I now see it! Yes, to save Tetra, you must destroy this very source of the darkness! Use the Phantom Sword on the beast under the Temple of the Ocean King. I will pray for your safety, FE06\w00000108\w0014\z0003... text_174=Thank you for opening the door. I'm finally free to go outside again! text_175=You bested the monsters who guarded me0108\w0014\z0003...0108\w0014\z0001so you are no ordinary travelers. May I ask your names? 0106\w0000Of course0106\w0001Nope text_176=Oh, don't be modest! This is FE06\w0000 and I'm Ciela. Nice to meet you! text_177=FE06\w0000 is looking for his friend, who was taken by the Ghost Ship. Astrid, we were hoping that you might have some insights0108\w0014\z0003... text_178=0108\w0014\z0003...0108\w0014\z0001I see.0108\w000A\z000F I sensed it0108\w0014\z0003... Just as I foresaw0108\w0014\z0003... But...0108\w000A\z000F0108\w0014\z0001 It was destiny0108\w0014\z0003... text_179=Shall I tell your fortune? 0106\w0000Yes0106\w0001Nope text_180=Confound it! You'd think that someone who sees the future would be on time! Where is Astrid?! Let's get our fortunes told and be done with it! text_181=Power of darkness, eh0108\w0014\z0003... 0108\w0014\z0001Hey, kid! I, uhh...just remembered I have to go polish the, uh... ship's rudder. Later, kid! text_182=0108\w0014\z0003...Sheesh. 0108\w0014\z0001What's with Linebeck? Oh, let's just let him be and hurry to the temple! text_183=Turn your eyes from fate at your peril0108\w0014\z0003... text_184=You actually did it! Now we're even closer to getting rich, FE06\w0000! Hoo haw, I'm excited! text_185=Ugh! What a fool! text_186=0108\w0014\z0003...0108\w0014\z0001Open my eyes0108\w0014\z0003...0108\w0014\z0001to the future0108\w0014\z0003... A sinister darkness0108\w0014\z0003...0108\w0014\z0001 The mighty sea0108\w0014\z0003...and 0108\w0014\z0001the voice of sacred light0108\w0014\z0003... text_187=I see it! I shall speak! Listen with your hearts! text_188=If you really want to find the Ghost Ship, FE06\w00000108\w0014\z0003... You must be ready to clash with the very darkness itself! Knowing that, do you still want to rescue Tetra? 0106\w0000Yes!0106\w0001Yikes! text_189=Well, I sense that man will prove to be an asset and not an anchor...in time. text_190=0108\w0014\z0003...0108\w0014\z0001I hope you're right. OK, let's quickly set sail back to Mercay Island, FE06\w0000! text_191=Has fate clouded your true course, FE06\w0000? 0106\w0000Yes0106\w0001Nope text_192=Well then, I will foresee where you must go next. text_193=0108\w0014\z0003...0108\w0014\z0001I see it now. Your future0108\w0014\z0003... text_194=Oh, very nice.0108\w000A\z000F The honesty in your eyes is crystal clear. text_195=You must defeat the source of the darkness if you hope to restore Tetra. There are deeper levels in the Temple of the Ocean King than you've yet seen. But to descend there, you must learn the sacred crest from Zauz the blacksmith. 0108\w0017\z0001He resides in these seas.0108\w0015\z157E Go to him, quickly! text_196=Retrieve the key from the seabed and head to the temple on Molida Island. The spirit grows weaker. Please hurry. text_197=I see you got the FF08\w0000\z0001AzurineFF08\w0000\z0000. 0108\w0017\z0002You can find another pure metal in the Southeastern Sea. The sound of Tetra's voice I hear calling to you is weakening. Hurry! text_198=I see that you got the sea chart of the Southeastern Sea. You can travel to that area to find two more sources of FF08\w0000\z0001pure metalFF08\w0000\z0000.0108\w0017\z0002 You will need all of the FF08\w0000\z0001pure metalsFF08\w0000\z0000 to defeat the very darkness itself. The sound of Tetra's voice is weakening. Hurry and get those pure metals! text_199=I see you got the FF08\w0000\z0001CrimsonineFF08\w0000\z0000. 0108\w0017\z0002Look for one more source of the FF08\w0000\z0001pure metalsFF08\w0000\z0000 in the Southeastern Sea. The sound of Tetra's voice is growing fainter! Hurry! text_200=I see you got the FF08\w0000\z0001AquanineFF08\w0000\z0000. 0108\w0017\z0002Go to the Southeastern Sea. Another FF08\w0000\z0001pure metal FF08\w0000\z0000is there. The sound of Tetra's voice grows so quiet. Hurry! text_201=You're planning to help her, right, FE06\w0000? 0106\w0000Yes0106\w0001No text_202=0406\w0004I believed in you all along, without a doubt! Now let's talk to Astrid! text_203=0406\w0003No, 0108\w0014\z0003stop joking around! 0406\w0001Now say that you'll help Tetra, FE06\w0000. 0106\w0000Yes0106\w0001No text_204=It is your fate to rescue Tetra from the Ghost Ship. 0106\w0000Yes!0106\w0001Umm... text_205=Try to remember. Why did you come to our island? 0106\w0000A ship...0106\w0001Errr... text_206= text_207=Now tell me. What brought you to our island? 0106\w0000A ship...0106\w0001Vacation!0106\w0002Uh... text_208=I see...you've defeated the darkness that lurks in the Temple of the Ocean King! But I foresee a final battle, FE06\w0000! text_209=Be safe0108\w0014\z0003... text_210=This temple protects the Spirit of FF08\w0000\z0001PowerFF08\w0000\z0000. text_211=Don't make haste, make note...of the one safe path. text_212= text_213= text_214= text_215=FF08\w0000\z0002BlowFF08\w0000\z0000 out the FF08\w0000\z0001flamesFF08\w0000\z0000 to illuminate the path ahead. text_216=Quick as you can, flip the four FF08\w0000\z0001switches FF08\w0000\z0000in order. text_217=When all threeFF08\w0000\z0001 torches FF08\w0000\z0000are lit, the path will be revealed. text_218= text_219= text_220= text_221=You got the FF08\w0000\z0001boomerangFF08\w0000\z0000! This item follows the path you draw on the screen! text_222=Nothing happened. Maybe you're not touching the right places... text_223=You touched the right places... text_224=Isle of Ember text_225=Temple of Fire text_226=Blaaz, Master of Fire



