Zelda Text Extraction: Phantom Hourglass: Isle of Ember~ PokeSplash
PokéSplash » Projects » Zelda Text » Zelda Text Extraction: Phantom Hourglass: Isle of Ember~ PokeSplash


text_1=0108\w0014\z0003Ugh...0108\w0014\z0001so hot0108\w0014\z0003...

text_2=Oh, no! There are FF08\w0000\z0001flames 
FF08\w0000\z0000everywhere! You better not
touch them0108\w0014\z0003...
Don't go and burn yourself,
FE06\w0000!

text_3=

text_4=

text_5=Hmm0108\w0014\z0003...0108\w0014\z0001 I wonder what that
means. But let's make note
of it0108\w0014\z0003...
Go ahead! Copy that path
by FF08\w0000\z0002writing it on your mapFF08\w0000\z0000,
in case we need it later!

text_6=I can feel an evil presence 
lingering at the top of
these stairs0108\w0014\z0003...
Be careful0108\w0014\z0003!
OK, FE06\w0000?

text_7=A FF08\w0000\z0001boomerangFF08\w0000\z0000! Know how to
throw it?

First, FF08\w0000\z0002tapFF08\w0000\z0000 the FF08\w0000\z0001Item iconFF08\w0000\z0000 to
equip the boomerang.

text_8=Then just FF08\w0000\z0002draw a lineFF08\w0000\z0000 and
it will follow that flight
path...straight or curvy!
Give it a try. Throw it
around this room to get the
hang of it.

text_9=When you see something of
note, FF08\w0000\z0002write it on your mapFF08\w0000\z0000.
That's a key survival skill!

text_10=Whoa, what's this? It looks
so ominous0108\w0014\z0003...

text_11=This must be the FF08\w0000\z0001Isle of
EmberFF08\w0000\z0000 that Grandpa was
talking about. We're here!

text_12=That must be the temple.
But the entrance is
sealed0108\w0014\z0003...

text_13=Now we can enter the
temple! We did it,
FE06\w0000!
Let's go face up to that
power of darkness!

text_14=Look! The volcano is
erupting! Watch out for
FF08\w0000\z0001falling rocksFF08\w0000\z0000!

text_15=OK! We can reach the
FF08\w0000\z0001Temple of FireFF08\w0000\z0000 at the
peak through here!
Come on! FF08\w0000\z0002TapFF08\w0000\z0000 the door to
open it, FE06\w0000!

text_16=

text_17=Hey! I hear footsteps
behind there!

text_18=Don't tap just anywhere0108\w0014\z0003... 
0108\w0014\z0001FF08\w0000\z0002MarkFF08\w0000\z0000 only the location of
the three torches.

text_19=But this door looks pretty
locked to me0108\w0014\z0003...

text_20=

text_21=This door0108\w0014\z0003... 0108\w0014\z0001I don't think
we can open it quite yet.

text_22=

text_23=

text_24=

text_25=Hey, where's Linebeck?!
We can't leave without
him0108\w0014\z0003...
Where's he gone to? He's
not worth all this trouble!

text_26=What should we do0108\w0014\z0003...0108\w0014\z0001 Hey,
let's FF08\w0000\z0002call outFF08\w0000\z0000!

0108\w0014\z0003Ready? OK, FF08\w0000\z0002call out
FF08\w0000\z0000something now! Loud and
clear!

text_27=HEY, BACK THERE!

text_28=0406\w0004Someone heard you! You
did it, FE06\w0000!

text_29=OK, got it! So we have to
find Kayo to learn the
secret!

text_30=0406\w0001It's safe out here! Who are
you0108\w0014\z0003...0108\w0014\z0001the fortune-teller,
Astrid?

text_31=Hang on, FE06\w0000!

text_32=A fallen adventurer0108\w0014\z0003...
Look, FE06\w0000!

text_33=0406\w0001It's safe out here!
Kayo asked us to open this
door...
So might you be0108\w0014\z0003...0108\w0014\z0001the
fortune-teller, Astrid?

text_34=Hey? Where's Linebeck?
What a troublemaker!

text_35=

text_36=If you're looking for
Linebeck, he's at Astrid's 
house!

text_37=Oooh, mystery! I wonder
what happened on this
isle, FE06\w00000108\w0014\z0003...

text_38=FE06\w0000, this is
Kayo's journal.

Looks like he traveled to
the east side of the island!
Let's go that way too!

text_39=This is Kayo's journal!0108\w000A\z001E Looks
like he was alarmed about
something0108\w0014\z0003...

text_40=Wait, FE06\w0000!
Are you just going to
leave without calling out?
There's someone back there!
And to call out, you should
FF08\w0000\z0002say something into the MicFF08\w0000\z0000!

text_41=I feel a presence on the
other side of this door0108\w0014\z0003...

text_42=Hold on, Astrid! We'll get
you out of there as soon
as possible!

text_43=The volcano has stopped
erupting, FE06\w0000!

text_44=I'll bet it's because you
defeated all the monsters,
FE06\w0000!
Come on! Let's tell Astrid!

text_45=A sterling example of my
helmsmanship! Impressed,
FE06\w0000?

text_46=What?!0108\w000A\z000A You found Astrid,
but the door won't open?!

Ah, what?!0108\w000A\z000A And the island
is swarming with monsters?

0108\w0014\z0005...


'Scuse me, FE06\w0000.
Got to bury my head in my
ship0108\w0014\z0005...so much work to do!

text_47=You went to the temple,
FE06\w0000?

text_48=What's taking so long? I
was about to leave you
here, FE06\w0000!

text_49=What?! Are you telling me 
you don't know where
you're going next?
Go ask Astrid to gaze
into her crystal ball and
whip up some direction!

text_50=Did you find Astrid,
FE06\w0000?

Not yet? And you still
want to leave?
0106\w0000Yes0106\w0001No

text_51=Know where you want to
go next? We'll ship out!
0106\w0000Yes0106\w0001No

text_52=Fine then. I'll be here
working on the ship.

text_53=Hmmm. Haven't forgotten
anything, have you? OK,
let's be off!

text_54=0406\w0002What?! You didn't even
know where the island was!

Who sketched our course
on the sea chart?!
Yeah, FE06\w0000 did!

text_55=What?!0108\w000A\z000A You piece of fluff!
You just don't appreciate
the finer points of sailing!

text_56=But you get me, right,
FE06\w0000?
0106\w0000Yes0106\w0001No

text_57=There's a sensible lad! See?
FE06\w0000 gets it!

text_58=0108\w0014\z0005...


Abuse your captain, will
you0108\w0014\z0005...

OK, you little adventure
monkey, why don't you run
off and find FF08\w0000\z0003AstridFF08\w0000\z0000!
I'll be right here waiting
for you, taking care of
my ship!0108\w000A\z000A Hrmph!

text_59=And, as captain, I shall
assign our little adventure
monkey a task!
Go find Astrid,
FE06\w0000!

0108\w0014\z0003Meanwhile...0108\w000A\z000F0108\w0014\z0001I'll be waiting
here attending to the needs
of my fine vessel!

text_60=What?! Staying behind?!
You're scared, aren't you?

text_61=Me? S-scared? I'm never
scared, you little fluttering
shrimp.
You two go ahead. I'll be
breaking my back working
on the ship for your sakes!

text_62=Step to it! Go ask Astrid
about the Ghost Ship!

Of course, if you're too
scared, we can set sail...
0106\w0000Yes0106\w0001No

text_63=I was wondering who that
was, FE06\w0000.
It's you!
What0108\w0014\z0003...0108\w000A\z000A0108\w0014\z0001oh0108\w0014\z0003...0108\w000A\z000A
Uh,0108\w0014\z0001 I was looking
for Astrid too, actually!

text_64=0406\w0002What a big liar!
You said that you had to
fix the boat!

text_65=Well, 0108\w000A\z000Aactually,0108\w000A\z000A um0108\w0014\z0003...
0108\w0014\z0001I thought that you might be
lost and lonely without me!

text_66=Us lost?! You're the one
without a clue!

OK, but at least you're
here in time for Astrid
to tell us our fortunes.

text_67=Wh-what?! Why didn't
you tell me sooner?!

text_68=Make it a habit of being
late, FE06\w0000?

Astrid is waiting for us!
Hurry up! She's going to
tell our fortunes!

text_69=0406\w0002Linebeck! You fled the
second you heard about
monsters in the temple!

text_70=N-0108\w000A\z000Ano! Of course not!0108\w000A\z000A
I suddenly got worried
about my ship0108\w0014\z0003...
A captain's first duty is
to his ship!

text_71=Have you eliminated all the
monsters, FE06\w0000?

Let's ship out then, if
it's all wrapped up!
0106\w0000Yes0106\w0001No

text_72=Say, FE06\w0000,0108\w000A\z000A
I was thinking that we
should split tasks...
How about I take care of
the ship, and0108\w000A\z000F you take care
of the monsters, eh?

text_73=Unbelievable! You just
don't want to risk your
neck, right?!

text_74=W-0108\w000A\z000Awell,0108\w000A\z000A how could you
understand? We seasoned
captains have our reasons!
Anyway, FE06\w0000,
off you go. Take care of
those monsters!

text_75=What, FE06\w0000?!
Treasure0108\w0014\z0003...0108\w0014\z0001I mean0108\w000A\z000F Tetra!
What about Tetra?!

text_76=Hey, kid! So you were able
to defeat all the monsters?
Well, Astrid is waiting!

text_77=

text_78=

text_79=

text_80=Huh?! Don't you have to 
talk to Astrid?

text_81=What, Linebeck?! What are
you going on about?!

text_82=Anyway, let's head back
to Mercay Island!
0106\w0000Yes0106\w0001No

text_83=I suspect that we're hot on
the trail of untold wealth!

Don't you suspect that the
light that needs finding...
is really a shiny treasure?!

text_84=0108\w0014\z0005...0108\w0014\z0001I really don't think so0108\w0014\z0003...

text_85=Linebeck! What are you
doing in a place like this?!

text_86=Hoo, boy! Treasure!

text_87=0108\w0014\z0005...0108\w0014\z0001Ugh!0108\w000A\z000A0108\w0014\z0001 He's so
self-centered!

text_88=There's no time for playing!
Hurry back!

text_89=Hey! Why don't you just 
hop to and find Astrid!

We just got to this island!
You want to leave again?
0106\w0000Yes0106\w0001No

text_90=Isle of Ember

text_91=

text_92=!91 Fortune-Teller

text_93=

text_94=SUMMIT PATH
Approval needed for entry.

text_95=Boing-oing!


To open the summit gate,
you need what the
fortune-teller has to offer.
Whether you believe in her
fortunes, however, is
up to you0108\w0014\z0003...

text_96=

text_97=Brute force0108\w0014\z0003...will get you
nowhere0108\w0014\z0003...

text_98=Mark the locations of our
island's three torches...

text_99=

text_100=

text_101=You mustFF08\w0000\z0002 markFF08\w0000\z0000 the location
of the three FF08\w0000\z0001torchesFF08\w0000\z0000 on 
your map0108\w0014\z0003...
Please protect0108\w0014\z0003...
0108\w0014\z0001Astrid0108\w0014\z0003...

text_102=I'd really appreciate it
if you could do this0108\w0014\z0003...

Now, here's the secret to
opening the door0108\w0014\z0003...

text_103=You'll find the solution if
you FF08\w0000\z0002markFF08\w0000\z0000 where the three
FF08\w0000\z0001torchesFF08\w0000\z0000 are on your map0108\w0014\z0003...
Approach the door with
your map notes at hand,
then all will be revealed0108\w0014\z0003...
Please protect0108\w0014\z0003...
0108\w0014\z0001Astrid0108\w0014\z0003...

text_104=Oh, just look what's
become of you0108\w0014\z0003...
0108\w0014\z0001poor thing0108\w0014\z0003...

text_105=0406\w0002Aaah! 0108\w000A\z000AIt's a0108\w000A\z000A ghost!


Get him, FE06\w0000!

text_106=Aaah?! Wait! Give me
some warning before you
come at me!
I must look really bad!
But, I swear! I'm not
a bad ghost0108\w0014\z0003...

text_107=0108\w0014\z0005...


Well, to be honest, he
doesn't really look like an
EVIL ghost...

text_108=My name is Kayo0108\w0014\z0003... 0108\w0014\z0001I used
to work for Astrid, the
fortune-teller0108\w0014\z0003...

text_109=What happened to you0108\w0014\z0003...
0108\w0014\z0001you poor thing0108\w0014\z0003...

text_110=If you believe in fate0108\w0014\z0003...
0108\w0014\z0001then it's not so bad.
I do feel much lighter0108\w0014\z0003!
Of graver concern, though,
is what's happened to
Astrid0108\w0014\z0003...0108\w0014\z0001 It haunts me!

text_111=We just saw Astrid!
She asked us to open the
door that locks her in!

text_112=Astrid? We came to this
island to find her! Do you
know where she is?

text_113=Wh-what? So Miss Astrid
is all right?

Well then, please open the
door for me! I'll tell you
the secret0108\w0014\z0003...

text_114=I hid her away0108\w0014\z0003...


Astrid is inside her home
right here0108\w0014\z0003...0108\w0015\z5E4E

But there's no way I can
open the door. Not in this
condition0108\w0014\z0003...

text_115=0406\w0004Of course, we'll help!
We'll open that door and
let Astrid out!

text_116=You have freed Astrid!
For that, I thank you0108\w0014\z0003...

Please continue to look
after her for me0108\w0014\z0003...

text_117=If you're reading my words,
it means that I have fallen
to fate0108\w0014\z0003...
So look east to pick up the
torch and take up my duty.
0108\w000A\z000A-Kayo

text_118=To thank you for rescuing
Astrid, let me share some
valuable information0108\w0014\z0003...
A map is buried...here.0108\w0015\z5A9E 
May it be of help to you0108\w0014\z0003...

text_119=

text_120=0106\w0019Please continue to watch 
over Astrid0108\w0014\z0003...

text_121=There is another treasure
map on this island0108\w0014\z0003...

It is buried in the basement
of Astrid's house0108\w0014\z0003...0108\w0015\z5E4E

text_122=0106\w0019Would you please
open the door for me?
0106\w0000Yes0106\w0001Nope

text_123=Don't dare say that0108\w0014\z0003...
0108\w0014\z0001or I will haunt you!

text_124=The three FF08\w0000\z0001torchesFF08\w0000\z0000 on this
island are the key
to understanding0108\w0014\z0003...
Keep that in mind, and
you may be able to
open the door0108\w0014\z0003...

text_125=One torch is right here.0108\w0015\z5CD0
Make a FF08\w0000\z0002noteFF08\w0000\z0000 on your map,
lest you forget0108\w0014\z0003...

text_126=0106\w0019Please take care of0108\w0014\z0003...
0108\w0014\z0001Astrid0108\w0014\z0003...

text_127=0108\w0014\z0005Who... 0108\w0014\z0001Who's there?

text_128=FE06\w0000? It evokes
kindness and strength in the
same breath. Lovely name.

text_129=Is that so0108\w0014\z0003... 0108\w0014\z0001The Ghost Ship
came to our island a few
days ago.
That's why I was hidden
away, to escape its
ruinous reach.
0108\w0014\z0003Speaking of which0108\w0014\z0001...
0108\w0014\z0001I haven't seen Kayo since
then...

text_130=Vacation0108\w0014\z0003... 0108\w0014\z0001I think not.
It's a barren island with a
volcano0108\w0014\z0003...
You're here for far more
important reasons, no?
0106\w0000A ship...0106\w0001Hmmm.

text_131=You can't have forgotten
your purpose for coming
to our island.
Hasn't something important
brought you here?
0106\w0000A ship...0106\w0001Ummm.

text_132=It must be something very 
trivial. You don't have to
restrain yourself.

text_133=Well, life has little use for
mourning, so Kayo thought0108\w0014\z0003...

text_134=Please wait for me
upstairs.

If any others are with you,
please bring them along
with you to my chambers.
Assemble yourselves,
and I will join you after
I make preparations0108\w0014\z0003...

text_135=Greetings. Now, if everyone
is here0108\w0014\z0003...0108\w0014\z0001we can begin.

text_136=Really0108\w0014\z0003... 0108\w0014\z0001If that's the path
you've chosen, so shall it
be0108\w0014\z0003...

text_137=There's a clue about the
next spirit in the Temple of
the Ocean King on Mercay.
But the light seeking your
help is growing faint0108\w0014\z0003...
0108\w0014\z0001please hurry.

text_138=Now make haste to the
FF08\w0000\z0001Temple of FireFF08\w0000\z0000 on the
summit of this island.
There you must defeat
the power of darkness
that haunts that place.
You will then find what
you need to open the path
that lies ahead of you0108\w0014\z0003...
You have it within you to
alter our doomed course of
events, FE06\w0000.
But the light that seeks
your help is growing
faint. Please hurry.

text_139=I foresaw your return.
It's your fate, of course.

Many trials still
await you, however.

Do you still plan on saving
Tetra from the Ghost Ship?
0106\w0000Yes0106\w0001No

text_140=I've released the seal on
the door to the summit.0108\w0015\z7996
Go to the FF08\w0000\z0001Temple of FireFF08\w0000\z0000.
I wish you well for the
battles soon to come.
Be safe0108\w0014\z0003...

text_141=Well done! You defeated
the power of darkness,
FE06\w0000.
Thus you've broken the seal
that imprisoned the spirit
you need to move ahead.
Ultimately, you will need
three spirits: FF08\w0000\z0001PowerFF08\w0000\z0000,FF08\w0000\z00030108\w000A\z000A
WisdomFF08\w0000\z0000, and FF08\w0000\z00020108\w000A\z000ACourageFF08\w0000\z0000.0108\w000A\z000A
When you have all three,
you will possess the power
to find the Ghost Ship.
Now two spirits remain0108\w0014\z0003...
0108\w000A\z000Fbut0108\w0014\z0001 their locations are
veiled to me at present!
I see...another clue for you
to find in the Temple of
the Ocean King on Mercay.
And to further your efforts,
I give you this. May it
help you in battle.

text_142=If ever you lose your way,
return here and I will do
my best to find it.

text_143=Are the monsters gone?
Get me out of here!!

text_144=I can't open the door from
the inside!!

text_145=Do you see the map
hanging beside the door?

text_146=Thank you! And good luck,
because this will be tricky!

text_147=Yes, that's right0108\w0014\z0003...
0108\w000A\z000A0108\w0014\z0001My name is Astrid...

I was sealed in here to
hide from the monsters0108\w0014\z0003...
0108\w0014\z0001I didn't foresee one thing0108\w0014\z0003...

text_148=I don't know who you are,
but would you open it?
0106\w0000Yes0106\w0001Nope

text_149=0108\w0014\z0005What?0108\w0014\z0001 How rude!0108\w000A\z000A


If you help me, I'll give you
whatever you want0108\w0014\z0003...

Please, won't you help me
open the door?
0106\w0000Yes0106\w0001No way!

text_150=That map is somehow the
key to opening the door0108\w0014\z0003...

Unfortunately, only my
assistant, FF08\w0000\z0003KayoFF08\w0000\z0000, knows the
secret of it0108\w0014\z0003...

text_151=Indeed0108\w0014\z0003...
0108\w000A\z000A0108\w0014\z0001I am Astrid.

Yes, but0108\w0014\z0003...
0108\w0014\z0001as a favor to Kayo0108\w0014\z0003...

text_152=To look at the map hanging
beside the door, simply
FF08\w0000\z0002touch FF08\w0000\z0000it0108\w0014\z0003...

text_153=I don't know who you are,
but would you open this?
0106\w0000Yes0106\w0001Nope

text_154=0108\w0014\z0003...0108\w0014\z0001You're forgetful. You
might want to add more
muscle to your mind.

text_155=Astrid, about that0108\w0014\z0003... 0108\w0014\z0001Well,0108\w000A\z000A
Kayo,0108\w000A\z000A he's0108\w0014\z0003...

text_156=Oh, my Kayo0108\w0014\z0003... 0108\w0014\z0001All for my
sake0108\w0014\z0003...

text_157=I see that you have
the Regal Necklace,
FE06\w00000108\w0014\z0003...
You know, Kayo and I hail
from the Cobble Kingdom0108\w0014\z0003...

Some of our people see far,
with powers that grow
when we pass from life.
Seeing that necklace, I
know that you are destined
to walk the Isle of Ruins.

text_158=That's a FF08\w0000\z0003Spirit GemFF08\w0000\z0000. There
are many for each spirit.
Find as many as you can0108\w0014\z0003...
I see that, somewhere on
the seas, you can raise a
spirit's power for FF08\w0000\z000110FF08\w0000\z0000 gems.
The light that seeks your
aid grows weaker still0108\w0014\z0003...
0108\w0014\z0001There's no time to lose.

text_159=FF08\w0000\z0001PowerFF08\w0000\z0000,0108\w000A\z000A FF08\w0000\z0003WisdomFF08\w0000\z0000,FF08\w0000\z00020108\w000A\z000A
FF08\w0000\z0000and FF08\w0000\z0002CourageFF08\w0000\z0000.0108\w000A\z000A When you've
gathered them together,
you'll possess the power to
find the Ghost Ship at last.

text_160=I see that you now have
the FF08\w0000\z0001Phantom HourglassFF08\w0000\z0000.

Return to the Temple of
the Ocean King on Mercay
to find a new sea chart...
Doing so will bring you
even closer to the Ghost
Ship.
Oh, when I gaze into your
crystal-clear eyes, I'm so
reminded of Kayo0108\w0014\z0003...

text_161=I see that you've found
a sea chart.

You must break into
unknown waters, and so
you need a ship cannon.
0108\w0017\z0000There's an isle in these
seas where you may find a
cannon. Seek out FF08\w0000\z0003EddoFF08\w0000\z0000.

text_162=To navigate the foggy
passage, you must take
a FF08\w0000\z0001specific routeFF08\w0000\z0000.
Only one fisherman has
known this route. Find and
follow his footsteps.

text_163=Go to the Isle of Gust. 
I can feel a spirit there.

The spirit's power is 
weakening. Fly like...
the wind!

text_164=You've rescued the
FF08\w0000\z0003Spirit of WisdomFF08\w0000\z0000! Please
take this, FE06\w0000!

text_165=You can increase the power
of the spirits with those,
aiding your journey.

text_166=In order to restore Tetra,
you must destroy the very
source of the darkness.
Return to the Temple of the
Ocean King on Mercay and
find another sea chart.
With chart in hand, you'll
see your goal coming
within reach.

text_167=I see...you must go to the
Temple of the Ocean King
to learn of the last spirit.
The spirit's power is
fading. There isn't much
time.

text_168=I see that you must pull a
key from the seabed, then
head to Molida Island.
But for your course to
be profitable, first find
FF08\w0000\z0003Eddo FF08\w0000\z0000on Cannon Island.
The spirit is growing so
very weak...please hurry.

text_169=Do you see that you've
done it? You found all the
spirits, FE06\w0000!
I foresee a new course for
you, one that leads through
the fog to the Ghost Ship!
Use their power quickly.
The light that seeks your
help is growing weaker...

text_170=I see you've acquired the
sea chart for the
Northeastern Sea.
0108\w0017\z0003There you'll find a
majestic, mysterious island,
but0108\w0014\z0003...
But I foresee a problem.
You'll need FF08\w0000\z0001royal permissionFF08\w0000\z0000
to go there.
Your course will only bear
fruit if you visit a royal
isle in the northeast first.

text_171=I see...you have gathered
the three pure metals.

Sail to FF08\w0000\z0003Zauz the blacksmith
FF08\w0000\z0000and ask him to forge the
true sword you must wield.
But the light! The light that
seeks your help0108\w0014\z0003...
0108\w0014\z0001is so very weak!

text_172=I see that you wield
the sacred sword.

Now I see someone standing
before you. Oh, not here.
No, on Mercay Island...
To find the full power you
need to defeat your foe,
go there, FE06\w0000.

text_173=You possess the power to
defeat your foe. And your
final battle...I now see it!
Yes, to save Tetra, you
must destroy this very
source of the darkness!
Use the Phantom Sword on
the beast under the
Temple of the Ocean King.
I will pray for your safety,
FE06\w00000108\w0014\z0003...

text_174=Thank you for opening the
door. I'm finally free to
go outside again!

text_175=You bested the monsters
who guarded me0108\w0014\z0003...0108\w0014\z0001so you
are no ordinary travelers.
May I ask your names?
0106\w0000Of course0106\w0001Nope

text_176=Oh, don't be modest! This
is FE06\w0000 and I'm
Ciela. Nice to meet you!

text_177=FE06\w0000 is looking
for his friend, who was 
taken by the Ghost Ship.
Astrid, we were hoping
that you might have some
insights0108\w0014\z0003...

text_178=0108\w0014\z0003...0108\w0014\z0001I see.0108\w000A\z000F I sensed it0108\w0014\z0003...


Just as I foresaw0108\w0014\z0003...
But...0108\w000A\z000F0108\w0014\z0001 It was destiny0108\w0014\z0003...

text_179=Shall I tell your fortune?
0106\w0000Yes0106\w0001Nope

text_180=Confound it! You'd think
that someone who sees the
future would be on time!
Where is Astrid?!
Let's get our fortunes told
and be done with it!

text_181=Power of darkness, eh0108\w0014\z0003...
0108\w0014\z0001Hey, kid!

I, uhh...just remembered I
have to go polish the, uh...
ship's rudder. Later, kid!

text_182=0108\w0014\z0003...Sheesh. 0108\w0014\z0001What's with
Linebeck?

Oh, let's just let him be and
hurry to the temple!

text_183=Turn your eyes from fate
at your peril0108\w0014\z0003...

text_184=You actually did it! Now
we're even closer to getting
rich, FE06\w0000!
Hoo haw, I'm excited!

text_185=Ugh! What a fool!

text_186=0108\w0014\z0003...0108\w0014\z0001Open my eyes0108\w0014\z0003...0108\w0014\z0001to the
future0108\w0014\z0003... A sinister
darkness0108\w0014\z0003...0108\w0014\z0001
The mighty sea0108\w0014\z0003...and
0108\w0014\z0001the voice of sacred light0108\w0014\z0003...

text_187=I see it! I shall speak!
Listen with your hearts!

text_188=If you really want to
find the Ghost Ship,
FE06\w00000108\w0014\z0003...
You must be ready to
clash with the very
darkness itself!
Knowing that, do you still
want to rescue Tetra?
0106\w0000Yes!0106\w0001Yikes!

text_189=Well, I sense that man will
prove to be an asset and
not an anchor...in time.

text_190=0108\w0014\z0003...0108\w0014\z0001I hope you're right.


OK, let's quickly set sail
back to Mercay Island,
FE06\w0000!

text_191=Has fate clouded your true
course, FE06\w0000?
0106\w0000Yes0106\w0001Nope

text_192=Well then, I will foresee
where you must go next.

text_193=0108\w0014\z0003...0108\w0014\z0001I see it now.
Your future0108\w0014\z0003...

text_194=Oh, very nice.0108\w000A\z000F The honesty
in your eyes is crystal
clear.

text_195=You must defeat the source
of the darkness if you hope
to restore Tetra.
There are deeper levels in
the Temple of the Ocean
King than you've yet seen.
But to descend there, you
must learn the sacred crest
from Zauz the blacksmith.
0108\w0017\z0001He resides in these seas.0108\w0015\z157E 
Go to him, quickly!

text_196=Retrieve the key from the
seabed and head to the
temple on Molida Island.
The spirit grows weaker. 
Please hurry.

text_197=I see you got the FF08\w0000\z0001AzurineFF08\w0000\z0000.


0108\w0017\z0002You can find another pure
metal in the Southeastern
Sea.
The sound of Tetra's voice 
I hear calling to you 
is weakening. Hurry!

text_198=I see that you got the
sea chart of the
Southeastern Sea.
You can travel to that area
to find two more sources
of FF08\w0000\z0001pure metalFF08\w0000\z0000.0108\w0017\z0002
You will need all of the
FF08\w0000\z0001pure metalsFF08\w0000\z0000 to defeat the
very darkness itself.
The sound of Tetra's voice
is weakening. Hurry and
get those pure metals!

text_199=I see you got the
FF08\w0000\z0001CrimsonineFF08\w0000\z0000.

0108\w0017\z0002Look for one more source
of the FF08\w0000\z0001pure metalsFF08\w0000\z0000 in the
Southeastern Sea. 
The sound of Tetra's voice 
is growing fainter! Hurry!

text_200=I see you got the
FF08\w0000\z0001AquanineFF08\w0000\z0000.

0108\w0017\z0002Go to the Southeastern
Sea. Another FF08\w0000\z0001pure metal FF08\w0000\z0000is
there.
The sound of Tetra's voice
grows so quiet. Hurry!

text_201=You're planning to help her,
right, FE06\w0000?
0106\w0000Yes0106\w0001No

text_202=0406\w0004I believed in you all along,
without a doubt! Now let's
talk to Astrid!

text_203=0406\w0003No, 0108\w0014\z0003stop joking around!


0406\w0001Now say that you'll help
Tetra, FE06\w0000.
0106\w0000Yes0106\w0001No

text_204=It is your fate to rescue
Tetra from the Ghost Ship.
0106\w0000Yes!0106\w0001Umm...

text_205=Try to remember. Why did
you come to our island?
0106\w0000A ship...0106\w0001Errr...

text_206=

text_207=Now tell me. What brought
you to our island?
0106\w0000A ship...0106\w0001Vacation!0106\w0002Uh...

text_208=I see...you've defeated the
darkness that lurks in the
Temple of the Ocean King!
But I foresee a final
battle, FE06\w0000!

text_209=Be safe0108\w0014\z0003...

text_210=This temple protects the
Spirit of FF08\w0000\z0001PowerFF08\w0000\z0000.

text_211=Don't make haste, make
note...of the one safe path.

text_212=

text_213=

text_214=

text_215=FF08\w0000\z0002BlowFF08\w0000\z0000 out the FF08\w0000\z0001flamesFF08\w0000\z0000
to illuminate the
path ahead.

text_216=Quick as you can, flip
the four FF08\w0000\z0001switches FF08\w0000\z0000in order.

text_217=When all threeFF08\w0000\z0001 torches 
FF08\w0000\z0000are lit, the path will
be revealed.

text_218=

text_219=

text_220=

text_221=You got the FF08\w0000\z0001boomerangFF08\w0000\z0000!
This item follows the path
you draw on the screen!

text_222=Nothing happened. Maybe
you're not touching the
right places...

text_223=You touched the right
places...

text_224=Isle of Ember

text_225=Temple of Fire

text_226=Blaaz, Master of Fire