Regigigas #486 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#486 Regigigas
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Regigigas - Colossal Pokémon
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| Platinum | There is an enduring legend that states this Pokémon towed continents with ropes. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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×1![]() |
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×1![]() |
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×0![]() |
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Evolutions
Ability
| Slow Start | Temporarily halves Attack and Speed. |
Height
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Male Trainer: 4'11"
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Regigigas: 12'2"
Weight
Regigigas: 924 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 3 | 0 | 220 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Fire Punch | 75 | 100 | Has a 10% chance to [burn]{mechanic} the target. |
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15 | The target is punched with a fiery fist. It may also leave the target with a burn. | |
| 1 | Foresight | 0 | 0 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 1 | Confuse Ray | 0 | 100 | Confuses the target. |
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10 | The target is exposed to a sinister ray that triggers confusion. | |
| 1 | Knock Off | 20 | 100 | Target drops its held item. |
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20 | The user slaps down the target's held item, preventing that item from being used in the battle. | |
| 1 | Dizzy Punch | 70 | 100 | Has a 20% chance to confuse the target. |
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10 | The target is hit with rhythmically launched punches that may also leave it confused. | |
| 1 | ThunderPunch | 75 | 100 | Has a 10% chance to paralyze the target. |
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15 | The target is punched with an electrified fist. It may also leave the target with paralysis. | |
| 1 | Ice Punch | 75 | 100 | Has a 10% chance to freeze the target. |
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15 | The target is punched with an icy fist. It may also leave the target frozen. | |
| 25 | Revenge | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
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10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| 50 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 75 | Crush Grip | 1 | 100 | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
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5 | The target is crushed with great force. The attack is more powerful the more HP the target has left. | |
| 100 | Giga Impact | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +3 | +0 | +0 | +0 | +0 |
| Base | 110 | 160 | 110 | 100 | 80 | 110 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 26⁄493 | 3⁄493 | 52⁄493 | 62⁄493 | 171⁄493 | 42⁄493 | |


































