Rotom #479 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#479 Rotom
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Rotom - Plasma Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | Its body is composed of plasma. It is known to infiltrate electronic devices and wreak havoc. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×0![]() |
×0![]() |
×1⁄2![]() |
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Evolutions
Ability
| Levitate | Gives full immunity to all Ground-type moves. |
Height
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Male Trainer: 4'11"
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Rotom: 1'0"
Weight
Rotom: 1 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 132 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Trick | 0 | 100 | User and target swap items. |
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10 | The user catches the target off guard and swaps its held item with its own. | |
| 1 | Astonish | 30 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |
| 1 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| 1 | ThunderShock | 40 | 100 | Has a 10% chance to paralyze the target. |
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30 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |
| 1 | Confuse Ray | 0 | 100 | Confuses the target. |
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10 | The target is exposed to a sinister ray that triggers confusion. | |
| 8 | Uproar | 50 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
| 15 | Double Team | 0 | 0 | Raises the user's evasion by one stage. |
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15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
| 22 | Shock Wave | 60 | 0 | Never misses. |
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20 | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |
| 29 | Ominous Wind | 60 | 100 | Has a 10% chance to raise all of the user's stats by one stage. |
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5 | The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |
| 36 | Substitute | 0 | 0 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| 43 | Charge | 0 | 0 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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20 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |
| 50 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +1 | +1 | +0 |
| Base | 50 | 50 | 77 | 91 | 95 | 77 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 381⁄493 | 390⁄493 | 176⁄493 | 91⁄493 | 98⁄493 | 173⁄493 | |
































