Probopass #476 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#476 Probopass
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Probopass - Compass Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | It exudes strong magnetism from all over. It controls three small units called Mini-Noses. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄4![]() |
×4![]() |
×1⁄4![]() |
×0![]() |
×4![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
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×1⁄2![]() |
Evolutions
-- Level Up at Mt. Coronet -->
Ability
| Sturdy | It cannot be knocked out with one hit. |
| Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Height
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Male Trainer: 4'11"
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Probopass: 5'7"
Weight
Probopass: 748 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 60 | 0 | 198 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Magnet Rise | 0 | 0 | User is immune to Ground moves and effects for five turns. |
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10 | The user levitates using electrically generated magnetism for five turns. | |
| 1 | Gravity | 0 | 0 | Disables moves and immunities that involve flying or levitating for five turns. |
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5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Iron Defense | 0 | 0 | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 1 | Magnet Bomb | 60 | 0 | Never misses. |
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20 | The user launches steel bombs that stick to the target. This attack will not miss. | |
| 1 | Block | 0 | 0 | Prevents the target from leaving battle. |
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5 | The user blocks the target's way with arms spread wide to prevent escape. | |
| 7 | Iron Defense | 0 | 0 | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 13 | Magnet Bomb | 60 | 0 | Never misses. |
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20 | The user launches steel bombs that stick to the target. This attack will not miss. | |
| 19 | Block | 0 | 0 | Prevents the target from leaving battle. |
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5 | The user blocks the target's way with arms spread wide to prevent escape. | |
| 25 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| 31 | Rock Slide | 75 | 90 | Has a 0% chance to make the target flinch. |
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10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| 37 | Sandstorm | 0 | 0 | Changes the weather to a sandstorm for five turns. |
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10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
| 43 | Rest | 0 | 0 | User sleeps for two turns, completely healing itself. |
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10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
| 49 | Power Gem | 70 | 100 | Inflicts regular damage with no additional effect. |
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20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| 55 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
| 61 | Stone Edge | 100 | 80 | Has an increased chance for a critical hit. |
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5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |
| 67 | Zap Cannon | 120 | 50 | Has a 100% chance to paralyze the target. |
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5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |
| 73 | Lock-On | 0 | 0 | Ensures that the user's next move will hit the target. |
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5 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |
| 79 | Earth Power | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +1 | +0 | +0 | +2 |
| Base | 60 | 55 | 145 | 40 | 75 | 150 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 315⁄493 | 361⁄493 | 9⁄493 | 410⁄493 | 192⁄493 | 6⁄493 | |




































