Whiscash #340 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#340 Whiscash
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Whiscash - Whiskers Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
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×1![]() |
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×4![]() |
×0![]() |
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Evolutions
-- Level 30 -->
Ability
| Oblivious | Prevents it from becoming infatuated. |
| Anticipation | Senses a foe's dangerous moves. |
Height
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Male Trainer: 4'11"
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Whiscash: 3'11"
Weight
Whiscash: 52 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 0 | 158 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 1 | Tickle | 0 | 100 | Lowers the target's Attack and Defense by one stage. |
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20 | The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| 1 | Mud-Slap | 20 | 100 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| 1 | Mud Sport | 0 | 0 | All damage from Electric moves is halved until the end of the battle. |
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15 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |
| 1 | Water Sport | 0 | 0 | All damage from Fire moves is halved until the end of the battle. |
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15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| 6 | Mud Sport | 0 | 0 | All damage from Electric moves is halved until the end of the battle. |
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15 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |
| 6 | Water Sport | 0 | 0 | All damage from Fire moves is halved until the end of the battle. |
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15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| 10 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 14 | Mud Bomb | 65 | 85 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
| 18 | Amnesia | 0 | 0 | Raises the user's Special Defense by two stages. |
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20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| 22 | Water Pulse | 60 | 100 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | |
| 26 | Magnitude | 1 | 100 | Power varies randomly from 10 to 150. |
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30 | The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |
| 33 | Rest | 0 | 0 | User sleeps for two turns, completely healing itself. |
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10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
| 33 | Snore | 40 | 100 | Has a 0% chance to make the target flinch. Only works if the user is sleeping. |
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15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| 39 | Aqua Tail | 90 | 90 | Inflicts regular damage with no additional effect. |
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10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| 45 | Earthquake | 100 | 100 | Inflicts regular damage and can hit Dig users. |
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10 | The user sets off an earthquake that strikes those around it. | |
| 51 | Future Sight | 80 | 90 | Hits the target two turns later. |
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15 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 57 | Fissure | 1 | 30 | Causes a one-hit KO. |
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5 | The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +2 | +0 | +0 | +0 | +0 | +0 |
| Base | 110 | 78 | 73 | 60 | 76 | 71 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 26⁄493 | 217⁄493 | 194⁄493 | 285⁄493 | 178⁄493 | 202⁄493 | |
































