Spinda #327 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#327 Spinda
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Spinda - Spot Panda Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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×1![]() |
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Evolutions
Ability
| Own Tempo | Prevents the Pokémon from becoming confused. |
| Tangled Feet | Raises evasion if the Pokémon is confused. |
Height
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Male Trainer: 4'11"
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Spinda: 4'7"
Weight
Spinda: 11 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 255 | 0 | 85 | Fast | 800,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 5 | Uproar | 50 | 100 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
| 10 | Copycat | 0 | 0 | Uses the target's last used move. |
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20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| 14 | Faint Attack | 60 | 0 | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
| 19 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 23 | Hypnosis | 0 | 60 | Puts the target to sleep. |
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20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| 28 | Dizzy Punch | 70 | 100 | Has a 20% chance to confuse the target. |
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10 | The target is hit with rhythmically launched punches that may also leave it confused. | |
| 32 | Sucker Punch | 80 | 100 | Only works if the target is about to use a damaging move. |
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5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. | |
| 37 | Teeter Dance | 0 | 100 | Confuses the target. |
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20 | The user performs a wobbly dance that confuses the Pokémon around it. | |
| 41 | Psych Up | 0 | 0 | Discards the user's stat changes and copies the target's. |
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10 | The user hypnotizes itself into copying any stat change made by the target. | |
| 46 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 50 | Flail | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| 55 | Thrash | 90 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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20 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +1 | +0 |
| Base | 60 | 60 | 60 | 60 | 60 | 60 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 315⁄493 | 339⁄493 | 300⁄493 | 285⁄493 | 298⁄493 | 300⁄493 | |






























