Wailord #321 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#321 Wailord
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Wailord - Float Whale Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 40 -->
Ability
| Water Veil | Prevents the Pokémon from getting a burn. |
| Oblivious | Prevents it from becoming infatuated. |
Height
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Male Trainer: 4'11"
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Wailord: 48'7"
Weight
Wailord: 876 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 60 | 0 | 206 | Fluctuating | 1,640,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Splash | 0 | 0 | Does nothing. |
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40 | The user just flops and splashes around to no effect at all... | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 1 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 4 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 7 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 11 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 14 | Whirlpool | 15 | 70 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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15 | Traps foes in a violent swirling whirlpool for four to five turns. | |
| 17 | Astonish | 30 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |
| 21 | Water Pulse | 60 | 100 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | |
| 24 | Mist | 0 | 0 | Protects the user's stats from being changed by enemy moves. |
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30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |
| 27 | Rest | 0 | 0 | User sleeps for two turns, completely healing itself. |
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10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
| 31 | Brine | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
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10 | If the target's HP is down to about half, this attack will hit with double the power. | |
| 34 | Water Spout | 150 | 100 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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5 | The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. | |
| 37 | Amnesia | 0 | 0 | Raises the user's Special Defense by two stages. |
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20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| 46 | Dive | 80 | 100 | User dives underwater, dodging all attacks, and hits next turn. |
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10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| 54 | Bounce | 85 | 85 | User bounces high into the air, dodging all attacks, and hits next turn. |
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5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| 62 | Hydro Pump | 120 | 80 | Inflicts regular damage with no additional effect. |
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5 | The target is blasted by a huge volume of water launched under great pressure. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +2 | +0 | +0 | +0 | +0 | +0 |
| Base | 170 | 90 | 45 | 60 | 90 | 45 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 4⁄493 | 144⁄493 | 402⁄493 | 285⁄493 | 122⁄493 | 409⁄493 | |


































