Medicham #308 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#308 Medicham
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Medicham - Meditate Pokémon
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| Platinum | Through yoga training, it has honed its sixth sense. Its movements are elegant. | ||||||||||||||||
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| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 37 -->
Ability
| Pure Power | Raises the Pokémon's Attack stat. |
Height
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Male Trainer: 4'11"
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Medicham: 4'3"
Weight
Medicham: 69 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 90 | 0 | 153 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Fire Punch | 75 | 100 | Has a 10% chance to [burn]{mechanic} the target. |
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15 | The target is punched with a fiery fist. It may also leave the target with a burn. | |
| 1 | Detect | 0 | 0 | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 1 | Meditate | 0 | 0 | Raises the user's Attack by one stage. |
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40 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |
| 1 | Bide | 1 | 0 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 1 | Ice Punch | 75 | 100 | Has a 10% chance to freeze the target. |
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15 | The target is punched with an icy fist. It may also leave the target frozen. | |
| 1 | ThunderPunch | 75 | 100 | Has a 10% chance to paralyze the target. |
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15 | The target is punched with an electrified fist. It may also leave the target with paralysis. | |
| 4 | Meditate | 0 | 0 | Raises the user's Attack by one stage. |
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40 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |
| 8 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 11 | Detect | 0 | 0 | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 15 | Hidden Power | 1 | 100 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
| 18 | Mind Reader | 0 | 0 | Ensures that the user's next move will hit the target. |
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5 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| 22 | Feint | 50 | 100 | Only works if the target uses Protect or Detect on this turn. |
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10 | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |
| 25 | Calm Mind | 0 | 0 | Raises the user's Special Attack and Special Defense by one stage. |
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20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
| 29 | Force Palm | 60 | 100 | Has a 30% chance to paralyze the target. |
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10 | The target is attacked with a shock wave. It may also leave the target with paralysis. | |
| 32 | Hi Jump Kick | 100 | 90 | If the user misses, it takes half the damage it would have inflicted in recoil. |
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20 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| 36 | Psych Up | 0 | 0 | Discards the user's stat changes and copies the target's. |
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10 | The user hypnotizes itself into copying any stat change made by the target. | |
| 42 | Power Trick | 0 | 0 | User swaps Attack and Defense. |
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10 | The user employs its psychic power to switch its Attack with its Defense stat. | |
| 49 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. | |
| 55 | Recover | 0 | 0 | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +2 | +0 | +0 |
| Base | 60 | 60 | 75 | 80 | 60 | 75 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 315⁄493 | 339⁄493 | 192⁄493 | 172⁄493 | 298⁄493 | 198⁄493 | |

































