Arbok #24 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#24 Arbok
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Arbok - Cobra Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
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Evolutions
-- Level 22 -->
Ability
| Intimidate | Lowers the foe's Attack stat. |
| Shed Skin | The Pokémon may heal its own status problems. |
Height
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Male Trainer: 4'11"
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Arbok: 11'6"
Weight
Arbok: 143 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 90 | 60 | 147 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Ice Fang | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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15 | The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |
| 1 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| 1 | Poison Sting | 15 | 100 | Has a 30% chance to poison the target. |
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35 | The user stabs the target with a poisonous stinger. This may also poison the target. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Wrap | 15 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | A long body or vines are used to wrap and squeeze the target for four to five turns. | |
| 1 | Fire Fang | 65 | 95 | Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch. |
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15 | The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |
| 1 | Thunder Fang | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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15 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
| 4 | Poison Sting | 15 | 100 | Has a 30% chance to poison the target. |
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35 | The user stabs the target with a poisonous stinger. This may also poison the target. | |
| 9 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| 12 | Glare | 0 | 75 | Paralyzes the target. |
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30 | The user intimidates the target with the pattern on its belly to cause paralysis. | |
| 17 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
| 20 | Acid | 40 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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30 | The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. | |
| 22 | Crunch | 80 | 100 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| 28 | Stockpile | 0 | 0 | Stores energy up to three times for use with Spit Up and Swallow. |
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20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |
| 28 | Swallow | 0 | 0 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |
| 28 | Spit Up | 1 | 100 | Power is 100 times the amount of energy Stockpiled. |
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10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |
| 34 | Mud Bomb | 65 | 85 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |
| 42 | Gastro Acid | 0 | 100 | Nullifies target's ability until it leaves battle. |
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10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| 48 | Haze | 0 | 0 | Resets all Pokémon's stats, accuracy, and evasion. |
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30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| 56 | Gunk Shot | 120 | 70 | Has a 30% chance to poison the target. |
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5 | The user shoots filthy garbage at the target to attack. It may also poison the target. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 60 | 85 | 69 | 80 | 65 | 79 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 315⁄493 | 170⁄493 | 230⁄493 | 172⁄493 | 253⁄493 | 171⁄493 | |


































