Octillery #224 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#224 Octillery
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Octillery - Jet Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | It lives in the gaps of boulders and in holes on the seafloor. Its suction cups grip prey tightly. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1![]() |
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×1⁄2![]() |
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Evolutions
-- Level 25 -->
Ability
| Suction Cups | Negates all moves that force switching out. |
| Sniper | Powers up moves if they become critical hits. |
Height
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Male Trainer: 4'11"
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Octillery: 3'11"
Weight
Octillery: 63 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 0 | 164 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Gunk Shot | 120 | 70 | Has a 30% chance to poison the target. |
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5 | The user shoots filthy garbage at the target to attack. It may also poison the target. | |
| 1 | Rock Blast | 25 | 80 | Hits 2-5 times in one turn. |
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10 | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| 1 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 1 | Constrict | 10 | 100 | Has a 0% chance to lower the target's Speed by one stage. |
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35 | The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |
| 1 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 1 | Aurora Beam | 65 | 100 | Has a 0% chance to lower the target's Attack by one stage. |
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20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
| 6 | Constrict | 10 | 100 | Has a 0% chance to lower the target's Speed by one stage. |
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35 | The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |
| 10 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 14 | Aurora Beam | 65 | 100 | Has a 0% chance to lower the target's Attack by one stage. |
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20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
| 19 | BubbleBeam | 65 | 100 | Has a 0% chance to lower the target's Speed by one stage. |
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20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |
| 23 | Focus Energy | 0 | 0 | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 25 | Octazooka | 65 | 85 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. | |
| 29 | Bullet Seed | 10 | 100 | Hits 2-5 times in one turn. |
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30 | The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |
| 36 | Wring Out | 1 | 100 | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
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5 | The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | |
| 42 | Signal Beam | 75 | 100 | Has a 10% chance to confuse the target. |
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15 | The user attacks with a sinister beam of light. It may also confuse the target. | |
| 48 | Ice Beam | 95 | 100 | Has a 10% chance to freeze the target. |
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10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
| 55 | Hyper Beam | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +1 | +0 |
| Base | 75 | 105 | 75 | 45 | 105 | 75 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 170⁄493 | 72⁄493 | 192⁄493 | 377⁄493 | 56⁄493 | 198⁄493 | |



































