Qwilfish #211 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#211 Qwilfish
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Qwilfish - Balloon Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | It shoots the poison spines on its body in all directions. Its round form makes it a poor swimmer. | ||||||||||||||||
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| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
Ability
| Poison Point | Contact with the Pokémon may poison the attacker. |
| Swift Swim | Boosts the Pokémon's Speed in rain. |
Height
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Male Trainer: 4'11"
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Qwilfish: 2'8"
Weight
Qwilfish: 9 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 100 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Spikes | 0 | 0 | Scatters Spikes, hurting opposing Pokémon that switch in. |
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20 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Poison Sting | 15 | 100 | Has a 30% chance to poison the target. |
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35 | The user stabs the target with a poisonous stinger. This may also poison the target. | |
| 9 | Harden | 0 | 0 | Raises the user's Defense by one stage. |
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30 | The user stiffens all the muscles in its body to raise its Defense stat. | |
| 9 | Minimize | 0 | 0 | Raises the user's evasion by two stages. |
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20 | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |
| 13 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 17 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 21 | Toxic Spikes | 0 | 0 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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20 | The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | |
| 25 | Spit Up | 1 | 100 | Power is 100 times the amount of energy Stockpiled. |
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10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |
| 25 | Stockpile | 0 | 0 | Stores energy up to three times for use with Spit Up and Swallow. |
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20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |
| 29 | Revenge | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
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10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| 33 | Brine | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
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10 | If the target's HP is down to about half, this attack will hit with double the power. | |
| 37 | Pin Missile | 14 | 85 | Hits 2-5 times in one turn. |
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20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |
| 41 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 45 | Aqua Tail | 90 | 90 | Inflicts regular damage with no additional effect. |
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10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| 49 | Poison Jab | 80 | 100 | Has a 30% chance to poison the target. |
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20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |
| 53 | Destiny Bond | 0 | 0 | If the user faints this turn, the target automatically will, too. |
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5 | When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |
| 57 | Hydro Pump | 120 | 80 | Inflicts regular damage with no additional effect. |
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5 | The target is blasted by a huge volume of water launched under great pressure. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 65 | 95 | 75 | 85 | 55 | 55 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 257⁄493 | 114⁄493 | 192⁄493 | 140⁄493 | 326⁄493 | 338⁄493 | |



































