Togetic #176 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#176 Togetic
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Togetic - Happiness Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | It is said to appear in front of kindly people to scatter a glowing down called “joy dust.” | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1![]() |
×1![]() |
×0![]() |
×2![]() |
×1⁄2![]() |
×0![]() |
×1![]() |
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×1⁄2![]() |
×2![]() |
×1![]() |
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×1![]() |
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Evolutions
-- Friendship -->
-- Use Item Shiny Stone -->
Ability
| Hustle | Boosts the Attack stat, but lowers accuracy. |
| Serene Grace | Boosts the likelihood of added effects appearing. |
Height
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Male Trainer: 4'11"
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Togetic: 2'0"
Weight
Togetic: 7 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 0 | 114 | Fast | 800,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Magical Leaf | 60 | 0 | Never misses. |
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20 | The user scatters curious leaves that chase the target. This attack will not miss. | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Charm | 0 | 100 | Lowers the target's Attack by two stages. |
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20 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| 1 | Metronome | 0 | 0 | Randomly selects and uses any move in the game. |
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10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
| 1 | Sweet Kiss | 0 | 75 | Confuses the target. |
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10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| 6 | Metronome | 0 | 0 | Randomly selects and uses any move in the game. |
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10 | The user waggles a finger and stimulates its brain into randomly using nearly any move. | |
| 10 | Sweet Kiss | 0 | 75 | Confuses the target. |
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10 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| 15 | Yawn | 0 | 0 | Target sleeps at the end of the next turn. |
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10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| 19 | Encore | 0 | 100 | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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5 | The user compels the target to keep using only the move it last used for three turns. | |
| 24 | Follow Me | 0 | 0 | Redirects the target's single-target effects to the user for this turn. |
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20 | The user draws attention to itself, making all targets take aim only at the user. | |
| 28 | Wish | 0 | 0 | User will recover half its max HP at the end of the next turn. |
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10 | One turn after this move is used, the target's HP is restored by half the user's maximum HP. | |
| 33 | AncientPower | 60 | 100 | Has a 0% chance to raise all of the user's stats by one stage. |
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5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| 37 | Safeguard | 0 | 0 | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. | |
| 42 | Baton Pass | 0 | 0 | Allows the trainer to switch out the user and pass effects along to its replacement. |
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40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| 46 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 51 | Last Resort | 130 | 100 | Can only be used after all of the user's other moves have been used. |
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5 | This move can be used only after the user has used all the other moves it knows in the battle. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +2 |
| Base | 55 | 40 | 85 | 40 | 80 | 105 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 344⁄493 | 443⁄493 | 137⁄493 | 410⁄493 | 171⁄493 | 53⁄493 | |
































