Meganium #154 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#154 Meganium
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Meganium - Herb Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | Its breath has the fantastic ability to revive dead plants and flowers. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×2![]() |
×2![]() |
×1⁄2![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
×2![]() |
×1⁄2![]() |
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×1⁄2![]() |
×1![]() |
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×1![]() |
×1![]() |
Evolutions
-- Level 16 -->
-- Level 32 -->
Ability
| Overgrow | Powers up Grass-type moves in a pinch. |
Height
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Male Trainer: 4'11"
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Meganium: 6'11"
Weight
Meganium: 221 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 208 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Razor Leaf | 55 | 95 | Has an increased chance for a critical hit. |
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25 | Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | |
| 1 | PoisonPowder | 0 | 75 | Poisons the target. |
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35 | The user scatters a cloud of poisonous dust on the target. It may poison the target. | |
| 6 | Razor Leaf | 55 | 95 | Has an increased chance for a critical hit. |
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25 | Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | |
| 9 | PoisonPowder | 0 | 75 | Poisons the target. |
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35 | The user scatters a cloud of poisonous dust on the target. It may poison the target. | |
| 12 | Synthesis | 0 | 0 | Heals the user by half its max HP. Affected by weather. |
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5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
| 18 | Reflect | 0 | 0 | Reduces damage from physical attacks by half. |
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20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
| 22 | Magical Leaf | 60 | 0 | Never misses. |
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20 | The user scatters curious leaves that chase the target. This attack will not miss. | |
| 26 | Natural Gift | 1 | 100 | Power and type depend on the held berry. |
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15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| 32 | Petal Dance | 90 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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20 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |
| 34 | Sweet Scent | 0 | 100 | Lowers the target's evasion by one stage. |
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20 | A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |
| 40 | Light Screen | 0 | 0 | Reduces damage from special attacks by 50% for five turns.. |
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30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| 46 | Body Slam | 85 | 100 | Has a 30% chance to paralyze the target. |
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15 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| 54 | Safeguard | 0 | 0 | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. | |
| 60 | Aromatherapy | 0 | 0 | Cures the entire party of major status effects. |
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5 | The user releases a soothing scent that heals all status problems affecting the user's party. | |
| 66 | SolarBeam | 120 | 100 | Requires a turn to charge before attacking. |
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10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +1 | +0 | +0 | +2 |
| Base | 80 | 82 | 100 | 80 | 83 | 100 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 139⁄493 | 183⁄493 | 85⁄493 | 172⁄493 | 147⁄493 | 74⁄493 | |































