Dratini #147 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#147 Dratini
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Dratini - Dragon Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | It is called the “Mirage Pokémon” because so few have seen it. Its shed skin has been found. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 30 -->
-- Level 55 -->
Ability
| Shed Skin | The Pokémon may heal its own status problems. |
Height
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Male Trainer: 4'11"
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Dratini: 6'11"
Weight
Dratini: 7 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 67 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Wrap | 15 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | A long body or vines are used to wrap and squeeze the target for four to five turns. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 5 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| 11 | Twister | 40 | 100 | Has chance to make the target flinch. |
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20 | The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | |
| 15 | Dragon Rage | 1 | 100 | Inflicts 40 points of damage. |
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10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |
| 21 | Slam | 80 | 75 | Inflicts regular damage with no additional effect. |
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20 | The target is slammed with a long tail, vines, etc., to inflict damage. | |
| 25 | Agility | 0 | 0 | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 31 | Aqua Tail | 90 | 90 | Inflicts regular damage with no additional effect. |
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10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| 35 | Dragon Rush | 100 | 75 | Has a 0% chance to make the target flinch. |
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10 | The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. | |
| 41 | Safeguard | 0 | 0 | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. | |
| 45 | Dragon Dance | 0 | 0 | Raises the user's Attack and Speed by one stage. |
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20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |
| 51 | Outrage | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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15 | The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| 55 | Hyper Beam | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 41 | 64 | 45 | 50 | 50 | 50 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 417⁄493 | 308⁄493 | 402⁄493 | 351⁄493 | 356⁄493 | 381⁄493 | |
































