Cubone #104 Platinum
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#104 Cubone
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Cubone - Lonely Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Platinum | When it thinks of its dead mother, it cries. Its crying makes the skull it wears rattle hollowly. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×2![]() |
×0![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
Evolutions
-- Level 28 -->
Ability
| Rock Head | Protects the Pokémon from recoil damage. |
| Lightningrod | Draws in all Electric-type moves to up Sp. Attack. |
Height
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Male Trainer: 4'11"
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Cubone: 1'4"
Weight
Cubone: 14 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 190 | 0 | 87 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 3 | Tail Whip | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| 7 | Bone Club | 65 | 85 | Has a 0% chance to make the target flinch. |
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20 | The user clubs the target with a bone. It may also make the target flinch. | |
| 11 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 13 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 17 | Focus Energy | 0 | 0 | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 21 | Bonemerang | 50 | 90 | Hits twice in one turn. |
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10 | The user throws the bone it holds. The bone loops to hit the target twice, coming and going. | |
| 23 | Rage | 20 | 100 | If the user is hit after using this move, its Attack rises by one stage. |
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20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |
| 27 | False Swipe | 40 | 100 | Cannot lower the target's HP below 1. |
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40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| 31 | Thrash | 90 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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20 | The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| 33 | Fling | 1 | 100 | Throws held item at the target; power depends on the item. |
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10 | The user flings its held item at the target to attack. Its power and effects depend on the item. | |
| 37 | Bone Rush | 25 | 80 | Hits 2-5 times in one turn. |
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10 | The user strikes the target with a hard bone two to five times in a row. | |
| 41 | Endeavor | 1 | 100 | Lowers the target's HP to equal the user's. |
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5 | An attack move that cuts down the target's HP to equal the user's HP. | |
| 43 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +1 | +0 | +0 | +0 |
| Base | 50 | 50 | 95 | 35 | 40 | 50 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 381⁄493 | 390⁄493 | 100⁄493 | 432⁄493 | 425⁄493 | 381⁄493 | |






























