Hypno #97 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#97 Hypno
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Hypno - Hypnosis Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams. | ||||||||||||||||
| Soul Silver | Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×2![]() |
×1![]() |
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×1⁄2![]() |
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×2![]() |
Evolutions
-- Level 26 -->
Ability
| Insomnia | Prevents the Pokémon from falling asleep. |
| Forewarn | Determines what moves a foe has. |
Height
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Male Trainer: 4'11"
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Hypno: 5'3"
Weight
Hypno: 166 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 60 | 165 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Nightmare | 0 | 100 | Target loses 1/4 its max HP every turn as long as it's asleep. |
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15 | A sleeping target sees a nightmare that inflicts some damage every turn. | |
| 1 | Switcheroo | 0 | 100 | User and target swap items. |
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10 | The user trades held items with the target faster than the eye can follow. | |
| 1 | Pound | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is physically pounded with a long tail or a foreleg, etc. | |
| 1 | Hypnosis | 0 | 60 | Puts the target to sleep. |
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20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | |
| 1 | Disable | 0 | 80 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 7 | Disable | 0 | 80 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 9 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 15 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 18 | Poison Gas | 0 | 55 | Poisons the target. |
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40 | A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | |
| 21 | Meditate | 0 | 0 | Raises the user's Attack by one stage. |
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40 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |
| 28 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 33 | Psych Up | 0 | 0 | Discards the user's stat changes and copies the target's. |
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10 | The user hypnotizes itself into copying any stat change made by the target. | |
| 38 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 45 | Swagger | 0 | 90 | Raises the target's Attack by two stages and confuses the target. |
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15 | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
| 50 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 55 | Nasty Plot | 0 | 0 | Raises the user's Special Attack by two stages. |
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20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| 64 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 69 | Future Sight | 80 | 90 | Hits the target two turns later. |
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15 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +2 |
| Base | 85 | 73 | 70 | 67 | 73 | 115 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 107⁄493 | 244⁄493 | 229⁄493 | 225⁄493 | 196⁄493 | 32⁄493 | |
































