Onix #95 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#95 Onix
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Onix - Rock Snake Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | It twists and squirms through the ground. The thunderous roar of its tunneling echoes a long way. | ||||||||||||||||
| Soul Silver | It rapidly bores through the ground at 50 mph by squirming and twisting its massive, rugged body. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×2![]() |
×1⁄2![]() |
×1⁄4![]() |
×2![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×2![]() |
×1⁄2![]() |
×4![]() |
×4![]() |
×0![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
Evolutions
-- Trade holding Metal Coat -->
Ability
| Rock Head | Protects the Pokémon from recoil damage. |
| Sturdy | It cannot be knocked out with one hit. |
Height
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Male Trainer: 4'11"
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Onix: 29'10"
Weight
Onix: 462 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 60 | 108 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Mud Sport | 0 | 0 | All damage from Electric moves is halved until the end of the battle. |
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15 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Harden | 0 | 0 | Raises the user's Defense by one stage. |
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30 | The user stiffens all the muscles in its body to raise its Defense stat. | |
| 1 | Bind | 15 | 75 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| 6 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
| 9 | Rock Throw | 50 | 90 | Inflicts regular damage with no additional effect. |
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15 | The user picks up and throws a small rock at the target to attack. | |
| 14 | Rage | 20 | 100 | If the user is hit after using this move, its Attack rises by one stage. |
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20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |
| 17 | Rock Tomb | 50 | 80 | Has a 0% chance to lower the target's Speed by one stage. |
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10 | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
| 22 | Sandstorm | 0 | 0 | Changes the weather to a sandstorm for five turns. |
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10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |
| 25 | Slam | 80 | 75 | Inflicts regular damage with no additional effect. |
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20 | The target is slammed with a long tail, vines, etc., to inflict damage. | |
| 30 | Rock Polish | 0 | 0 | Raises the user's Speed by two stages. |
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20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
| 33 | DragonBreath | 60 | 100 | Has a 30% chance to paralyze the target. |
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20 | The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | |
| 38 | Curse | 0 | 0 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
| 41 | Iron Tail | 100 | 75 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| 46 | Sand Tomb | 15 | 70 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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15 | The user traps the target inside a harshly raging sandstorm for four to five turns. | |
| 49 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 54 | Stone Edge | 100 | 80 | Has an increased chance for a critical hit. |
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5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +1 | +0 | +0 | +0 |
| Base | 35 | 45 | 160 | 70 | 30 | 45 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 469⁄493 | 422⁄493 | 7⁄493 | 220⁄493 | 469⁄493 | 409⁄493 | |




































