Porygon-Z #474 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#474 Porygon-Z
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Porygon-Z - Virtual Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error... | ||||||||||||||||
| Soul Silver | |||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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×1![]() |
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Evolutions
-- Trade holding Up-Grade -->
-- Trade holding Dubious Disc -->
Ability
| Adaptability | Powers up moves of the same type. |
| Download | Adjusts power according to a foe's defenses. |
Height
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Male Trainer: 4'11"
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Porygon-Z: 3'11"
Weight
Porygon-Z: 75 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 30 | 0 | 185 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Trick Room | 0 | 0 | For five turns, slower Pokémon will act before faster Pokémon. |
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5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| 1 | Conversion 2 | 0 | 0 | Changes the user's type to a random type either resistant or immune to the last move used against it. |
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30 | The user changes its type to make itself resistant to the type of the attack the opponent used last. | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Conversion | 0 | 0 | User's type changes to the type of one of its moves at random. |
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30 | The user changes its type to become the same type as one of its moves. | |
| 1 | Nasty Plot | 0 | 0 | Raises the user's Special Attack by two stages. |
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20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| 7 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 12 | Agility | 0 | 0 | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 18 | Recover | 0 | 0 | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 23 | Magnet Rise | 0 | 0 | User is immune to Ground moves and effects for five turns. |
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10 | The user levitates using electrically generated magnetism for five turns. | |
| 29 | Signal Beam | 75 | 100 | Has a 10% chance to confuse the target. |
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15 | The user attacks with a sinister beam of light. It may also confuse the target. | |
| 34 | Embargo | 0 | 100 | Target cannot use held items. |
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15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |
| 40 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
| 45 | Lock-On | 0 | 0 | Ensures that the user's next move will hit the target. |
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5 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |
| 51 | Tri Attack | 80 | 100 | Has a 20% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target. |
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10 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |
| 56 | Magic Coat | 0 | 0 | Reflects back the first effect move used on the user this turn. |
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15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| 62 | Zap Cannon | 120 | 50 | Has a 100% chance to paralyze the target. |
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5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |
| 67 | Hyper Beam | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +3 | +0 |
| Base | 85 | 80 | 70 | 90 | 135 | 75 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 107⁄493 | 215⁄493 | 229⁄493 | 113⁄493 | 9⁄493 | 198⁄493 | |
































