Gible #443 Heart Gold and Soul Silver
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#443 Gible
 |
Normal Sprites | Normal Backsprites |
| Male | Female | Male | Female |
|
| |
|
| Shiny Sprites | Shiny Backsprites |
| Male | Female | Male | Female |
|
| |
|
| Sand Veil | Boosts the Pokémon's
evasion in a sandstorm. |
Height

Male Trainer: 4'11"

Gible: 2'4"
| Items |
Catch Rate |
Run Chance |
Experience Won |
Experience Rate |
Total Experience |
| None |
45 |
90 |
67 |
Slow |
1,250,000 |
| Level |
Name |
Power |
Accuracy |
Effect |
| Type |
Category |
Power Points |
Description |
| 1 |
Tackle |
35 |
95 |
Inflicts regular damage with no additional effect. |
 |
 |
35 |
A physical attack in which the user
charges and slams into the target
with its whole body. |
| 3 |
Sand-Attack |
0 |
100 |
Lowers the target's accuracy by one stage. |
 |
 |
15 |
Sand is hurled in the target's face,
reducing its accuracy. |
| 7 |
Dragon Rage |
1 |
100 |
Inflicts 40 points of damage. |
 |
 |
10 |
This attack hits the target with a shock
wave of pure rage. This attack always
inflicts 40 HP damage. |
| 13 |
Sandstorm |
0 |
0 |
Changes the weather to a sandstorm for five turns. |
 |
 |
10 |
A five-turn sandstorm is summoned
to hurt all combatants except the
Rock, Ground, and Steel types. |
| 15 |
Take Down |
90 |
85 |
User receives 1/4 the damage it inflicts in recoil. |
 |
 |
20 |
A reckless, full-body charge attack for
slamming into the target.
It also damages the user a little. |
| 19 |
Sand Tomb |
15 |
70 |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
 |
 |
15 |
The user traps the target inside a harshly
raging sandstorm for four to five turns. |
| 25 |
Slash |
70 |
100 |
Has an increased chance for a critical hit. |
 |
 |
20 |
The target is attacked with a slash
of claws or blades.
Critical hits land more easily. |
| 27 |
Dragon Claw |
80 |
100 |
Inflicts regular damage with no additional effect. |
 |
 |
15 |
The user slashes the target with huge,
sharp claws. |
| 31 |
Dig |
80 |
100 |
User digs underground, dodging all attacks, and hits next turn. |
 |
 |
10 |
The user burrows, then attacks
on the second turn.
It can also be used to exit dungeons. |
| 37 |
Dragon Rush |
100 |
75 |
Has a 0% chance to make the target flinch. |
 |
 |
10 |
The user tackles the target while
exhibiting overwhelming menace.
It may also make the target flinch. |
| Stats |
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) |
Special Attack (SPATK) | Special Defense (SPDEF) |
|---|
| EV Gain |
+0 |
+1 |
+0 |
+0 |
+0 |
+0 |
| Base |
58 |
70 |
45 |
42 |
40 |
45 |
| Ranking |
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) |
Special Attack (SPATK) | Special Defense (SPDEF) |
|
320⁄493 |
274⁄493 |
402⁄493 |
382⁄493 |
425⁄493 |
409⁄493 |