Jigglypuff #39 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#39 Jigglypuff
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Jigglypuff - Balloon Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience. | ||||||||||||||||
| Soul Silver | Looking into its cute, round eyes causes it to sing a relaxing melody, inducing its enemies to sleep. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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×1![]() |
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Evolutions
-- Friendship -->
-- Use Item Moon Stone -->
Ability
| Cute Charm | Contact with the Pokémon may cause infatuation. |
Height
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Male Trainer: 4'11"
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Jigglypuff: 2'8"
Weight
Jigglypuff: 12 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 170 | 120 | 76 | Fast | 800,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Sing | 0 | 55 | Puts the target to sleep. |
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15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| 5 | Defense Curl | 0 | 0 | Raises user's Defense by one stage. |
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40 | The user curls up to conceal weak spots and raise its Defense stat. | |
| 9 | Pound | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is physically pounded with a long tail or a foreleg, etc. | |
| 13 | Disable | 0 | 80 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 17 | Rollout | 30 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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20 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |
| 21 | DoubleSlap | 15 | 85 | Hits 2-5 times in one turn. |
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10 | The target is slapped repeatedly, back and forth, two to five times in a row. | |
| 25 | Rest | 0 | 0 | User sleeps for two turns, completely healing itself. |
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10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
| 29 | Body Slam | 85 | 100 | Has a 30% chance to paralyze the target. |
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15 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| 33 | Gyro Ball | 1 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
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5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
| 37 | Wake-Up Slap | 60 | 100 | If the target is asleep, has double power and wakes it up. |
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10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| 41 | Mimic | 0 | 0 | Copies the target's last used move. |
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10 | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |
| 45 | Hyper Voice | 90 | 100 | Inflicts regular damage with no additional effect. |
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10 | The user lets loose a horribly echoing shout with the power to inflict damage. | |
| 49 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +2 | +0 | +0 | +0 | +0 | +0 |
| Base | 115 | 45 | 20 | 20 | 45 | 25 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 20⁄493 | 422⁄493 | 486⁄493 | 482⁄493 | 383⁄493 | 487⁄493 | |
































