Skitty #300 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#300 Skitty
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Skitty - Kitten Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | It’s adorable when it chases its own tail. It’s difficult to earn its trust. | ||||||||||||||||
| Soul Silver | |||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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×1![]() |
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×0![]() |
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Evolutions
-- Use Item Moon Stone -->
Ability
| Cute Charm | Contact with the Pokémon may cause infatuation. |
| Normalize | All the Pokémon's moves become the Normal type. |
Height
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Male Trainer: 4'11"
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Skitty: 2'0"
Weight
Skitty: 24 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 255 | 0 | 65 | Fast | 800,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Fake Out | 40 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Tail Whip | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 4 | Foresight | 0 | 0 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 8 | Attract | 0 | 100 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |
| 11 | Sing | 0 | 55 | Puts the target to sleep. |
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15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| 15 | DoubleSlap | 15 | 85 | Hits 2-5 times in one turn. |
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10 | The target is slapped repeatedly, back and forth, two to five times in a row. | |
| 18 | Copycat | 0 | 0 | Uses the target's last used move. |
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20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| 22 | Assist | 0 | 0 | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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20 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |
| 25 | Charm | 0 | 100 | Lowers the target's Attack by two stages. |
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20 | The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| 29 | Faint Attack | 60 | 0 | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
| 32 | Wake-Up Slap | 60 | 100 | If the target is asleep, has double power and wakes it up. |
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10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| 36 | Covet | 40 | 100 | Takes the target's item. |
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40 | The user endearingly approaches the target, then steals the target's held item. | |
| 39 | Heal Bell | 0 | 0 | Cures the entire party of major status effects. |
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5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| 42 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 46 | Captivate | 0 | 100 | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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20 | If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +1 | +0 | +0 |
| Base | 50 | 45 | 45 | 50 | 35 | 35 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 381⁄493 | 422⁄493 | 402⁄493 | 351⁄493 | 449⁄493 | 457⁄493 | |





























