Hariyama #297 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#297 Hariyama
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Hariyama - Arm Thrust Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | It loves challenging others to tests of strength. It has the power to stop a train with a slap. | ||||||||||||||||
| Soul Silver | |||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
-- Level 24 -->
Ability
| Thick Fat | Ups resistance to Fire- and Ice-type moves. |
| Guts | Boosts Attack if there is a status problem. |
Height
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Male Trainer: 4'11"
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Hariyama: 8'7"
Weight
Hariyama: 558 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 200 | 0 | 184 | Fluctuating | 1,640,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Brine | 65 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
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10 | If the target's HP is down to about half, this attack will hit with double the power. | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Focus Energy | 0 | 0 | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 1 | Sand-Attack | 0 | 100 | Lowers the target's accuracy by one stage. |
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15 | Sand is hurled in the target's face, reducing its accuracy. | |
| 1 | Arm Thrust | 15 | 100 | Hits 2-5 times in one turn. |
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20 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | |
| 4 | Sand-Attack | 0 | 100 | Lowers the target's accuracy by one stage. |
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15 | Sand is hurled in the target's face, reducing its accuracy. | |
| 7 | Arm Thrust | 15 | 100 | Hits 2-5 times in one turn. |
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20 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. | |
| 10 | Vital Throw | 70 | 0 | Never misses. |
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10 | The user attacks last. In return, this throw move is guaranteed not to miss. | |
| 13 | Fake Out | 40 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
| 16 | Whirlwind | 0 | 100 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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20 | The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |
| 19 | Knock Off | 20 | 100 | Target drops its held item. |
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20 | The user slaps down the target's held item, preventing that item from being used in the battle. | |
| 22 | SmellingSalt | 60 | 100 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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10 | This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. | |
| 27 | Belly Drum | 0 | 0 | User pays half its max HP to max out its Attack. |
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10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
| 32 | Force Palm | 60 | 100 | Has a 30% chance to paralyze the target. |
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10 | The target is attacked with a shock wave. It may also leave the target with paralysis. | |
| 37 | Seismic Toss | 1 | 100 | Inflicts damage equal to the user's level. |
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20 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |
| 42 | Wake-Up Slap | 60 | 100 | If the target is asleep, has double power and wakes it up. |
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10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| 47 | Endure | 0 | 0 | Prevents the user's HP from lowering below 1 this turn. |
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10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |
| 52 | Close Combat | 120 | 100 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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5 | The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | |
| 57 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +2 | +0 | +0 | +0 | +0 | +0 |
| Base | 144 | 120 | 60 | 50 | 40 | 60 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 9⁄493 | 44⁄493 | 300⁄493 | 351⁄493 | 425⁄493 | 300⁄493 | |
































