Shedinja #292 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#292 Shedinja
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Shedinja - Shed Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe. | ||||||||||||||||
| Soul Silver | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×0![]() |
×0![]() |
×2![]() |
×1⁄2![]() |
×1⁄2![]() |
×2![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
Evolutions
-- Level (1 of 2) 20 -->
-- Level (2 of 2) 20 -->
Ability
| Wonder Guard | Only supereffective moves will hit. |
Height
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Male Trainer: 4'11"
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Shedinja: 3'7"
Weight
Shedinja: 3 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 95 | Erratic | 600,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Scratch | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | Hard, pointed, and sharp claws rake the target to inflict damage. | |
| 1 | Harden | 0 | 0 | Raises the user's Defense by one stage. |
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30 | The user stiffens all the muscles in its body to raise its Defense stat. | |
| 5 | Leech Life | 20 | 100 | Heals the user by half the damage inflicted. |
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15 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |
| 9 | Sand-Attack | 0 | 100 | Lowers the target's accuracy by one stage. |
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15 | Sand is hurled in the target's face, reducing its accuracy. | |
| 14 | Fury Swipes | 18 | 80 | Hits 2-5 times in one turn. |
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15 | The target is raked with sharp claws or scythes for two to five times in quick succession. | |
| 19 | Mind Reader | 0 | 0 | Ensures that the user's next move will hit the target. |
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5 | The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |
| 25 | Spite | 0 | 100 | Lowers the PP of the target's last used move by 4. |
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10 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| 31 | Confuse Ray | 0 | 100 | Confuses the target. |
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10 | The target is exposed to a sinister ray that triggers confusion. | |
| 38 | Shadow Sneak | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user extends its shadow and attacks the target from behind. This move always goes first. | |
| 45 | Grudge | 0 | 0 | When the user faints, the PP of the move that fainted it will be reduced to 0. |
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5 | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |
| 52 | Heal Block | 0 | 100 | Prevents target from restoring its HP for five turns. |
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15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |
| 59 | Shadow Ball | 80 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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15 | The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +2 | +0 | +0 | +0 | +0 | +0 |
| Base | 1 | 90 | 45 | 40 | 30 | 30 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 493⁄493 | 144⁄493 | 402⁄493 | 410⁄493 | 469⁄493 | 478⁄493 | |

































