Sceptile #254 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#254 Sceptile
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Sceptile - Forest Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | It agilely leaps about the jungle and uses the sharp leaves on its arms to strike its prey. | ||||||||||||||||
| Soul Silver | |||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×2![]() |
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×1⁄2![]() |
×1![]() |
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Evolutions
-- Level 16 -->
-- Level 36 -->
Ability
| Overgrow | Powers up Grass-type moves in a pinch. |
Height
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Male Trainer: 4'11"
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Sceptile: 6'7"
Weight
Sceptile: 115 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 208 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Night Slash | 70 | 100 | Has an increased chance for a critical hit. |
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15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |
| 1 | Pound | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is physically pounded with a long tail or a foreleg, etc. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Absorb | 20 | 100 | Heals the user by half the damage inflicted. |
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25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| 1 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 6 | Absorb | 20 | 100 | Heals the user by half the damage inflicted. |
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25 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| 11 | Quick Attack | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |
| 16 | X-Scissor | 80 | 100 | Inflicts regular damage with no additional effect. |
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15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |
| 17 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 23 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
| 29 | Leaf Blade | 90 | 100 | Has an increased chance for a critical hit. |
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15 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |
| 35 | Agility | 0 | 0 | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 43 | Slam | 80 | 75 | Inflicts regular damage with no additional effect. |
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20 | The target is slammed with a long tail, vines, etc., to inflict damage. | |
| 51 | Detect | 0 | 0 | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 59 | False Swipe | 40 | 100 | Cannot lower the target's HP below 1. |
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40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| 67 | Leaf Storm | 140 | 90 | Lowers the user's Special Attack by two stages after inflicting damage. |
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5 | The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +3 | +0 | +0 |
| Base | 70 | 85 | 65 | 120 | 105 | 85 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 216⁄493 | 170⁄493 | 262⁄493 | 14⁄493 | 56⁄493 | 134⁄493 | |

































