Celebi #251 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#251 Celebi
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Celebi - Time Travel Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | This Pokémon wanders across time. Grass and trees flourish in the forests in which it has appeared. | ||||||||||||||||
| Soul Silver | When CELEBI disappears deep in a forest, it is said to leave behind an egg it brought from the future. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×2![]() |
×2![]() |
×1⁄2![]() |
×1![]() |
×4![]() |
×2![]() |
×1![]() |
×2![]() |
×1⁄2![]() |
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×2![]() |
×1![]() |
×2![]() |
Evolutions
Ability
| Natural Cure | All status problems heal when it switches out. |
Height
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Male Trainer: 4'11"
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Celebi: 2'0"
Weight
Celebi: 11 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 64 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Leech Seed | 0 | 90 | Seeds the target, stealing HP from it every turn. |
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10 | A seed is planted on the target. It steals some HP from the target every turn. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 1 | Recover | 0 | 0 | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 1 | Heal Bell | 0 | 0 | Cures the entire party of major status effects. |
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5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| 10 | Safeguard | 0 | 0 | Protects the user's field from major status ailments and confusion for five turns. |
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25 | The user creates a protective field that prevents status problems for five turns. | |
| 19 | Magical Leaf | 60 | 0 | Never misses. |
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20 | The user scatters curious leaves that chase the target. This attack will not miss. | |
| 28 | AncientPower | 60 | 100 | Has a 0% chance to raise all of the user's stats by one stage. |
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5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| 37 | Baton Pass | 0 | 0 | Allows the trainer to switch out the user and pass effects along to its replacement. |
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40 | The user switches places with a party Pokémon in waiting, passing along any stat changes. | |
| 46 | Natural Gift | 1 | 100 | Power and type depend on the held berry. |
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15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| 55 | Heal Block | 0 | 100 | Prevents target from restoring its HP for five turns. |
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15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |
| 64 | Future Sight | 80 | 90 | Hits the target two turns later. |
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15 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 73 | Healing Wish | 0 | 0 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |
| 82 | Leaf Storm | 140 | 90 | Lowers the user's Special Attack by two stages after inflicting damage. |
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5 | The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
| 91 | Perish Song | 0 | 0 | User and target both faint after three turns. |
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5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +3 | +0 | +0 | +0 | +0 | +0 |
| Base | 100 | 100 | 100 | 100 | 100 | 100 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 57⁄493 | 98⁄493 | 85⁄493 | 62⁄493 | 80⁄493 | 74⁄493 | |
































