Forretress #205 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#205 Forretress
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Forretress - Bagworm Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | Its entire body is shielded by a steel-hard shell. What lurks inside this shell is a total mystery. | ||||||||||||||||
| Soul Silver | It remains immovably rooted to its tree. It scatters pieces of its hard shell to drive its enemies away. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×1![]() |
×1![]() |
×0![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×4![]() |
×1![]() |
×1⁄4![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
Evolutions
-- Level 31 -->
Ability
| Sturdy | It cannot be knocked out with one hit. |
Height
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Male Trainer: 4'11"
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Forretress: 4'11"
Weight
Forretress: 277 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 0 | 118 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Toxic Spikes | 0 | 0 | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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20 | The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Protect | 0 | 0 | Prevents any moves from hitting the user this turn. |
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10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 1 | Selfdestruct | 200 | 100 | User faints. |
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5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | |
| 1 | Bug Bite | 60 | 100 | If target has a berry, inflicts double damage and uses the berry. |
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20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |
| 6 | Selfdestruct | 200 | 100 | User faints. |
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5 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | |
| 9 | Bug Bite | 60 | 100 | If target has a berry, inflicts double damage and uses the berry. |
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20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |
| 12 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 17 | Rapid Spin | 20 | 100 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |
| 20 | Bide | 1 | 0 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 23 | Natural Gift | 1 | 100 | Power and type depend on the held berry. |
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15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| 28 | Spikes | 0 | 0 | Scatters Spikes, hurting opposing Pokémon that switch in. |
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20 | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |
| 31 | Mirror Shot | 65 | 85 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
| 33 | Payback | 50 | 100 | Power is doubled if the target has already moved this turn. |
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10 | If the user moves after the target, this attack's power will be doubled. | |
| 38 | Explosion | 250 | 100 | User faints. |
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5 | The user explodes to inflict damage on those around it. The user faints upon using this move. | |
| 45 | Iron Defense | 0 | 0 | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 50 | Gyro Ball | 1 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
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5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |
| 55 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 62 | Magnet Rise | 0 | 0 | User is immune to Ground moves and effects for five turns. |
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10 | The user levitates using electrically generated magnetism for five turns. | |
| 67 | Zap Cannon | 120 | 50 | Has a 100% chance to paralyze the target. |
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5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +2 | +0 | +0 | +0 |
| Base | 75 | 90 | 140 | 40 | 60 | 60 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 170⁄493 | 144⁄493 | 14⁄493 | 410⁄493 | 298⁄493 | 300⁄493 | |




































