Ivysaur #2 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#2 Ivysaur
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Ivysaur - Seed Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | Exposure to sunlight adds to its strength. Sunlight also makes the bud on its back grow larger. | ||||||||||||||||
| Soul Silver | If the bud on its back starts to smell sweet, it is evidence that the large flower will soon bloom. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×1⁄2![]() |
×1⁄4![]() |
×1⁄2![]() |
×2![]() |
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×1![]() |
×1![]() |
Evolutions
-- Level 16 -->
-- Level 32 -->
Ability
| Overgrow | Powers up Grass-type moves in a pinch. |
Height
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Male Trainer: 4'11"
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Ivysaur: 3'3"
Weight
Ivysaur: 29 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 141 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Leech Seed | 0 | 90 | Seeds the target, stealing HP from it every turn. |
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10 | A seed is planted on the target. It steals some HP from the target every turn. | |
| 3 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 7 | Leech Seed | 0 | 90 | Seeds the target, stealing HP from it every turn. |
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10 | A seed is planted on the target. It steals some HP from the target every turn. | |
| 9 | Vine Whip | 35 | 100 | Inflicts regular damage with no additional effect. |
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15 | The target is struck with slender, whiplike vines to inflict damage. | |
| 13 | PoisonPowder | 0 | 75 | Poisons the target. |
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35 | The user scatters a cloud of poisonous dust on the target. It may poison the target. | |
| 13 | Sleep Powder | 0 | 75 | Puts the target to sleep. |
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15 | The user scatters a big cloud of sleep-inducing dust around the target. | |
| 15 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 20 | Razor Leaf | 55 | 95 | Has an increased chance for a critical hit. |
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25 | Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | |
| 23 | Sweet Scent | 0 | 100 | Lowers the target's evasion by one stage. |
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20 | A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |
| 28 | Growth | 0 | 0 | Raises the user's Attack and Special Attack by one stage. |
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40 | The user's body grows all at once, raising the Attack and Sp. Atk stats. | |
| 31 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 36 | Worry Seed | 0 | 100 | Changes the target's ability to Insomnia. |
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10 | A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | |
| 39 | Synthesis | 0 | 0 | Heals the user by half its max HP. Affected by weather. |
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5 | The user restores its own HP. The amount of HP regained varies with the weather. | |
| 44 | SolarBeam | 120 | 100 | Requires a turn to charge before attacking. |
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10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +1 | +1 |
| Base | 60 | 62 | 63 | 60 | 80 | 80 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 315⁄493 | 315⁄493 | 268⁄493 | 285⁄493 | 171⁄493 | 169⁄493 | |































