Slowking #199 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#199 Slowking
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Slowking - Royal Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | It has incredible intellect and intuition. Whatever the situation, it remains calm and collected. | ||||||||||||||||
| Soul Silver | When its head was bitten, toxins entered SLOWPOKE’s head and unlocked an extraordinary power. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1![]() |
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×1⁄2![]() |
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Evolutions
-- Level 37 -->
-- Trade holding King's Rock -->
Ability
| Oblivious | Prevents it from becoming infatuated. |
| Own Tempo | Prevents the Pokémon from becoming confused. |
Height
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Male Trainer: 4'11"
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Slowking: 7'7"
Weight
Slowking: 175 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 70 | 0 | 164 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Power Gem | 70 | 100 | Inflicts regular damage with no additional effect. |
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20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
| 1 | Hidden Power | 1 | 100 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
| 1 | Curse | 0 | 0 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
| 1 | Yawn | 0 | 0 | Target sleeps at the end of the next turn. |
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10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 6 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 11 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 15 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 20 | Disable | 0 | 80 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 25 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 29 | Water Pulse | 60 | 100 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | |
| 34 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 39 | Nasty Plot | 0 | 0 | Raises the user's Special Attack by two stages. |
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20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |
| 43 | Swagger | 0 | 90 | Raises the target's Attack by two stages and confuses the target. |
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15 | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
| 48 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 53 | Trump Card | 1 | 0 | Power increases when this move has less PP, up to a maximum of 200. |
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5 | The fewer PP this move has, the greater its attack power. | |
| 57 | Psych Up | 0 | 0 | Discards the user's stat changes and copies the target's. |
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10 | The user hypnotizes itself into copying any stat change made by the target. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +3 |
| Base | 95 | 75 | 80 | 30 | 100 | 110 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 71⁄493 | 241⁄493 | 165⁄493 | 462⁄493 | 80⁄493 | 42⁄493 | |

































