Aerodactyl #142 Heart Gold and Soul Silver
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#142 Aerodactyl
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Aerodactyl - Fossil Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart Gold | A vicious Pokémon from the distant past, it appears to have flown by spreading its wings and gliding. | ||||||||||||||||
| Soul Silver | This vicious Pokémon is said to have flown in ancient skies while shrieking high-pitched cries. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×0![]() |
×2![]() |
×1⁄2![]() |
×1![]() |
×2![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
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×1![]() |
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Evolutions
Ability
| Rock Head | Protects the Pokémon from recoil damage. |
| Pressure | The Pokémon raises the foe's PP usage. |
Height
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Male Trainer: 4'11"
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Aerodactyl: 6'11"
Weight
Aerodactyl: 130 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 202 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Ice Fang | 65 | 95 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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15 | The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |
| 1 | Fire Fang | 65 | 95 | Has a 10% chance to [burn]{mechanic} the target and a 10% chance to make the target flinch. |
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15 | The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |
| 1 | Thunder Fang | 65 | 95 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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15 | The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |
| 1 | Wing Attack | 60 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is struck with large, imposing wings spread wide to inflict damage. | |
| 1 | Supersonic | 0 | 55 | Confuses the target. |
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20 | The user generates odd sound waves from its body. It may confuse the target. | |
| 1 | Bite | 60 | 100 | Has a 0% chance to make the target flinch. |
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25 | The target is bitten with viciously sharp fangs. It may make the target flinch. | |
| 1 | Scary Face | 0 | 90 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 9 | Roar | 0 | 100 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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20 | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |
| 17 | Agility | 0 | 0 | Raises the user's Speed by two stages. |
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30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |
| 25 | AncientPower | 60 | 100 | Has a 0% chance to raise all of the user's stats by one stage. |
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5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| 33 | Crunch | 80 | 100 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| 41 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 49 | Iron Head | 80 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user slams the target with its steel-hard head. It may also make the target flinch. | |
| 57 | Hyper Beam | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |
| 65 | Rock Slide | 75 | 90 | Has a 0% chance to make the target flinch. |
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10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| 73 | Giga Impact | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +2 | +0 | +0 |
| Base | 80 | 105 | 65 | 130 | 60 | 75 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 139⁄493 | 72⁄493 | 262⁄493 | 7⁄493 | 298⁄493 | 198⁄493 | |





































