Psyduck #54 Diamond and Pearl
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#54 Psyduck
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Psyduck - Duck Pokémon
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| Diamond | If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however. | ||||||||||||||||
| Pearl | It never remembers using its odd powers, so it always tilts its head in puzzlement. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
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×1⁄2![]() |
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Evolutions
-- Level 33 -->
Ability
| Damp | Prevents the use of self-destructing moves. |
| Cloud Nine | Eliminates the effects of weather. |
Height
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Male Trainer: 4'11"
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Psyduck: 3'7"
Weight
Psyduck: 43 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 190 | 90 | 80 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Water Sport | 0 | 0 | All damage from Fire moves is halved until the end of the battle. |
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15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |
| 1 | Scratch | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | Hard, pointed, and sharp claws rake the target to inflict damage. | |
| 5 | Tail Whip | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| 9 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 14 | Disable | 0 | 80 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 18 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 22 | Water Pulse | 60 | 100 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | |
| 27 | Fury Swipes | 18 | 80 | Hits 2-5 times in one turn. |
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15 | The target is raked with sharp claws or scythes for two to five times in quick succession. | |
| 31 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
| 35 | Psych Up | 0 | 0 | Discards the user's stat changes and copies the target's. |
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10 | The user hypnotizes itself into copying any stat change made by the target. | |
| 40 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 44 | Amnesia | 0 | 0 | Raises the user's Special Defense by two stages. |
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20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| 48 | Hydro Pump | 120 | 80 | Inflicts regular damage with no additional effect. |
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5 | The target is blasted by a huge volume of water launched under great pressure. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +1 | +0 |
| Base | 50 | 52 | 48 | 55 | 65 | 50 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 381⁄493 | 365⁄493 | 378⁄493 | 312⁄493 | 253⁄493 | 381⁄493 | |






























