Cranidos #408 Diamond and Pearl
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#408 Cranidos
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Cranidos - Head Butt Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Diamond | It lived in jungles around 100 million years ago. Its skull is as hard as iron. | ||||||||||||||||
| Pearl | It was resurrected from an iron ball-like fossil. It downs prey with its head butts. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×2![]() |
×1⁄2![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×1⁄2![]() |
×2![]() |
×2![]() |
×1![]() |
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×1![]() |
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Evolutions
-- Level 30 -->
Ability
| Mold Breaker | Moves can be used regardless of Abilities. |
Height
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Male Trainer: 4'11"
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Cranidos: 3'11"
Weight
Cranidos: 69 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 99 | Erratic | 600,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 6 | Focus Energy | 0 | 0 | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 10 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 15 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 19 | Scary Face | 0 | 90 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 24 | Assurance | 50 | 100 | Power is doubled if the target has already received damage this turn. |
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10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| 28 | AncientPower | 60 | 100 | Has a 0% chance to raise all of the user's stats by one stage. |
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5 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| 33 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 37 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
| 43 | Head Smash | 150 | 80 | User receives 1/2 the damage inflicted in recoil. |
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5 | The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 67 | 125 | 40 | 58 | 30 | 30 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 223⁄493 | 30⁄493 | 438⁄493 | 289⁄493 | 469⁄493 | 478⁄493 | |































