Dusclops #356 Diamond and Pearl
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#356 Dusclops
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Dusclops - Beckon Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Diamond | Its body is hollow. It is said that those who look into its body are sucked into the void. | ||||||||||||||||
| Pearl | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×0![]() |
×0![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
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×1⁄2![]() |
×2![]() |
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Evolutions
-- Level 37 -->
-- Trade holding Reaper Cloth -->
Ability
| Pressure | The Pokémon raises the foe's PP usage. |
Height
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Male Trainer: 4'11"
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Dusclops: 5'3"
Weight
Dusclops: 67 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 90 | 0 | 179 | Fast | 800,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Fire Punch | 75 | 100 | Has a 10% chance to [burn]{mechanic} the target. |
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15 | The target is punched with a fiery fist. It may also leave the target with a burn. | |
| 1 | Disable | 0 | 80 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 1 | Night Shade | 1 | 100 | Inflicts damage equal to the user's level. |
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15 | The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Bind | 15 | 75 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| 1 | Gravity | 0 | 0 | Disables moves and immunities that involve flying or levitating for five turns. |
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5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| 1 | ThunderPunch | 75 | 100 | Has a 10% chance to paralyze the target. |
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15 | The target is punched with an electrified fist. It may also leave the target with paralysis. | |
| 1 | Ice Punch | 75 | 100 | Has a 10% chance to freeze the target. |
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15 | The target is punched with an icy fist. It may also leave the target frozen. | |
| 6 | Disable | 0 | 80 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 9 | Foresight | 0 | 0 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 14 | Astonish | 30 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |
| 17 | Confuse Ray | 0 | 100 | Confuses the target. |
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10 | The target is exposed to a sinister ray that triggers confusion. | |
| 22 | Shadow Sneak | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user extends its shadow and attacks the target from behind. This move always goes first. | |
| 25 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 30 | Curse | 0 | 0 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
| 33 | Will-O-Wisp | 0 | 75 | Burns the target. |
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15 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |
| 37 | Shadow Punch | 60 | 0 | Never misses. |
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20 | The user throws a punch from the shadows. The punch lands without fail. | |
| 43 | Mean Look | 0 | 0 | Prevents the target from leaving battle. |
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5 | The user pins the target with a dark, arresting look. The target becomes unable to flee. | |
| 51 | Payback | 50 | 100 | Power is doubled if the target has already moved this turn. |
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10 | If the user moves after the target, this attack's power will be doubled. | |
| 61 | Future Sight | 80 | 90 | Hits the target two turns later. |
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15 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +1 | +0 | +0 | +1 |
| Base | 40 | 70 | 130 | 25 | 60 | 130 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 449⁄493 | 274⁄493 | 24⁄493 | 471⁄493 | 298⁄493 | 16⁄493 | |




































