Aron #304 Diamond and Pearl
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#304 Aron
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Aron - Iron Armor Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Diamond | It usually lives deep in mountains. However, hunger may drive it to eat railroad tracks and cars. | ||||||||||||||||
| Pearl | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄4![]() |
×4![]() |
×1⁄4![]() |
×0![]() |
×4![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×2![]() |
×1![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
Evolutions
-- Level 32 -->
-- Level 42 -->
Ability
| Sturdy | It cannot be knocked out with one hit. |
| Rock Head | Protects the Pokémon from recoil damage. |
Height
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Male Trainer: 4'11"
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Aron: 1'4"
Weight
Aron: 132 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 180 | 0 | 96 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 4 | Harden | 0 | 0 | Raises the user's Defense by one stage. |
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30 | The user stiffens all the muscles in its body to raise its Defense stat. | |
| 8 | Mud-Slap | 20 | 100 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| 11 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 15 | Metal Claw | 50 | 95 | Has a 0% chance to raise the user's Attack by one stage. |
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35 | The target is raked with steel claws. It may also raise the user's Attack stat. | |
| 18 | Iron Defense | 0 | 0 | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 22 | Roar | 0 | 100 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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20 | The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |
| 25 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 29 | Iron Head | 80 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user slams the target with its steel-hard head. It may also make the target flinch. | |
| 32 | Protect | 0 | 0 | Prevents any moves from hitting the user this turn. |
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10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 36 | Metal Sound | 0 | 85 | Lowers the target's Special Defense by two stages. |
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40 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |
| 39 | Iron Tail | 100 | 75 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| 43 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 46 | Metal Burst | 1 | 100 | Strikes back at the last Pokémon to hit the user this turn with double the damage. |
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10 | The user retaliates with much greater power against the target that last inflicted damage on it. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +1 | +0 | +0 | +0 |
| Base | 50 | 70 | 100 | 30 | 40 | 40 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 381⁄493 | 274⁄493 | 85⁄493 | 462⁄493 | 425⁄493 | 442⁄493 | |


































