Shuckle #213 Diamond and Pearl
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#213 Shuckle
 |
Normal Sprites | Normal Backsprites |
| | | |
| |
| Shiny Sprites | Shiny Backsprites |
| | | |
| |
| Sturdy | It cannot be knocked
out with one hit. |
| Gluttony |
Encourages the early use
of a held Berry. |
Height

Male Trainer: 4'11"

Shuckle: 2'0"
| Items |
Catch Rate |
Run Chance |
Experience Won |
Experience Rate |
Total Experience |
| None |
190 |
0 |
80 |
Medium Slow |
1,059,860 |
| Level |
Name |
Power |
Accuracy |
Effect |
| Type |
Category |
Power Points |
Description |
| 1 |
Withdraw |
0 |
0 |
Raises the user's Defense by one stage. |
 |
 |
40 |
The user withdraws its body into its hard
shell, raising its Defense stat. |
| 1 |
Constrict |
10 |
100 |
Has a 0% chance to lower the target's Speed by one stage. |
 |
 |
35 |
The target is attacked with long, creeping
tentacles or vines.
It may also lower the target's Speed stat. |
| 9 |
Bide |
1 |
0 |
User waits for 2-3 turns, then hits back for twice the damage it took. |
 |
 |
10 |
The user endures attacks for two
turns, then strikes back to cause
double the damage taken. |
| 14 |
Encore |
0 |
100 |
Forces the target to repeat its last used move every turn for 2 to 6 turns. |
 |
 |
5 |
The user compels the target
to keep using only the move
it last used for three turns. |
| 22 |
Safeguard |
0 |
0 |
Protects the user's field from major status ailments and confusion for five turns. |
 |
 |
25 |
The user creates a protective field that
prevents status problems for five turns. |
| 27 |
Wrap |
15 |
85 |
Prevents the target from fleeing and inflicts damage for 2-5 turns. |
 |
 |
20 |
A long body or vines are used to wrap and
squeeze the target for four to five turns. |
| 35 |
Rest |
0 |
0 |
User sleeps for two turns, completely healing itself. |
 |
 |
10 |
The user goes to sleep for two turns.
It fully restores the user's HP and heals
any status problem. |
| 40 |
Gastro Acid |
0 |
100 |
Nullifies target's ability until it leaves battle. |
 |
 |
10 |
The user hurls up its stomach acids on
the target. The fluid eliminates the effect
of the target's Ability. |
| 48 |
Power Trick |
0 |
0 |
User swaps Attack and Defense. |
 |
 |
10 |
The user employs its psychic power to
switch its Attack with its Defense stat. |
| Stats |
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) |
Special Attack (SPATK) | Special Defense (SPDEF) |
|---|
| EV Gain |
+0 |
+0 |
+1 |
+0 |
+0 |
+1 |
| Base |
20 |
10 |
230 |
5 |
10 |
230 |
| Ranking |
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) |
Special Attack (SPATK) | Special Defense (SPDEF) |
|
491⁄493 |
491⁄493 |
1⁄493 |
493⁄493 |
493⁄493 |
1⁄493 |