Sudowoodo #185 Diamond and Pearl
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#185 Sudowoodo
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Sudowoodo - Imitation Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Diamond | Despite appearing to be a tree, its body is closer to rocks and stones. It is very weak to water. | ||||||||||||||||
| Pearl | It stands along paths pretending to be a tree. If it starts raining, it seems to disappear. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×2![]() |
×1⁄2![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×1⁄2![]() |
×2![]() |
×2![]() |
×1![]() |
×1![]() |
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×1![]() |
×1![]() |
Evolutions
-- Know Attack: Mimic -->
Ability
| Sturdy | It cannot be knocked out with one hit. |
| Rock Head | Protects the Pokémon from recoil damage. |
Height
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Male Trainer: 4'11"
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Sudowoodo: 4'11"
Weight
Sudowoodo: 84 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 65 | 0 | 135 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Wood Hammer | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | The user slams its rugged body into the target to attack. The user also sustains serious damage. | |
| 1 | Copycat | 0 | 0 | Uses the target's last used move. |
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20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| 1 | Flail | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| 1 | Low Kick | 1 | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| 1 | Rock Throw | 50 | 90 | Inflicts regular damage with no additional effect. |
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15 | The user picks up and throws a small rock at the target to attack. | |
| 6 | Flail | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| 9 | Low Kick | 1 | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| 14 | Rock Throw | 50 | 90 | Inflicts regular damage with no additional effect. |
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15 | The user picks up and throws a small rock at the target to attack. | |
| 17 | Mimic | 0 | 0 | Copies the target's last used move. |
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10 | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |
| 22 | Block | 0 | 0 | Prevents the target from leaving battle. |
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5 | The user blocks the target's way with arms spread wide to prevent escape. | |
| 25 | Faint Attack | 60 | 0 | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
| 30 | Rock Tomb | 50 | 80 | Has a 0% chance to lower the target's Speed by one stage. |
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10 | Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |
| 33 | Rock Slide | 75 | 90 | Has a 0% chance to make the target flinch. |
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10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| 38 | Slam | 80 | 75 | Inflicts regular damage with no additional effect. |
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20 | The target is slammed with a long tail, vines, etc., to inflict damage. | |
| 41 | Sucker Punch | 80 | 100 | Only works if the target is about to use a damaging move. |
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5 | This move enables the user to attack first. It fails if the target is not readying an attack, however. | |
| 46 | Double-Edge | 120 | 100 | User receives 1/3 the damage inflicted in recoil. |
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15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |
| 49 | Hammer Arm | 100 | 90 | Lowers user's Speed by one stage. |
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10 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +2 | +0 | +0 | +0 |
| Base | 70 | 100 | 115 | 30 | 30 | 65 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 216⁄493 | 98⁄493 | 44⁄493 | 462⁄493 | 469⁄493 | 264⁄493 | |































