Tauros #128 Diamond and Pearl
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#128 Tauros
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Tauros - Wild Bull Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Diamond | Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature. | ||||||||||||||||
| Pearl | |||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
Ability
| Intimidate | Lowers the foe's Attack stat. |
| Anger Point | Maxes Attack after taking a critical hit. |
Height
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Male Trainer: 4'11"
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Tauros: 5'7"
Weight
Tauros: 194 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 211 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Tackle | 35 | 95 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 3 | Tail Whip | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |
| 5 | Rage | 20 | 100 | If the user is hit after using this move, its Attack rises by one stage. |
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20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |
| 8 | Horn Attack | 65 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is jabbed with a sharply pointed horn to inflict damage. | |
| 11 | Scary Face | 0 | 90 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 15 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 19 | Rest | 0 | 0 | User sleeps for two turns, completely healing itself. |
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10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
| 24 | Payback | 50 | 100 | Power is doubled if the target has already moved this turn. |
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10 | If the user moves after the target, this attack's power will be doubled. | |
| 29 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 35 | Take Down | 90 | 85 | User receives 1/4 the damage it inflicts in recoil. |
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20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |
| 41 | Swagger | 0 | 90 | Raises the target's Attack by two stages and confuses the target. |
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15 | The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
| 48 | Thrash | 90 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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20 | The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| 55 | Giga Impact | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +1 | +0 | +0 |
| Base | 75 | 100 | 95 | 110 | 40 | 70 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 170⁄493 | 98⁄493 | 100⁄493 | 30⁄493 | 425⁄493 | 231⁄493 | |





























