Slowpoke #79 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#79 Slowpoke
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Slowpoke - Dopey Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×2![]() |
×1⁄2![]() |
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×2![]() |
×2![]() |
×1⁄2![]() |
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×1![]() |
×2![]() |
Evolutions
-- Level 37 -->
-- Trade holding King's Rock -->
Ability
| Oblivious | Prevents it from becoming infatuated. |
| Own Tempo | Prevents the Pokémon from becoming confused. |
| Regenerator (Dreamworld) |
Restores a little HP when withdrawn from battle. |
Height
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Male Trainer: 4'11"
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Slowpoke: 4'11"
Weight
Slowpoke: 79 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 190 | 60 | 63 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Curse | 0 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
| 1 | Yawn | 0 | -- | Target sleeps at the end of the next turn. |
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10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| 1 | Tackle | 50 | 100 | Inflicts regular damage with no additional effect. |
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35 | A physical attack in which the user charges and slams into the target with its whole body. | |
| 5 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 9 | Water Gun | 40 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is blasted with a forceful shot of water. | |
| 14 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 19 | Disable | 0 | 100 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 23 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 28 | Water Pulse | 60 | 100 | Has a 20% chance to confuse the target. |
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20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. | |
| 32 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 36 | Slack Off | 0 | -- | Heals the user by half its max HP. |
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10 | The user slacks off, restoring its own HP by up to half of its maximum HP. | |
| 41 | Amnesia | 0 | -- | Raises the user's Special Defense by two stages. |
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20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| 45 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 49 | Rain Dance | 0 | -- | Changes the weather to rain for five turns. |
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5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |
| 54 | Psych Up | 0 | -- | Discards the user's stat changes and copies the target's. |
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10 | The user hypnotizes itself into copying any stat change made by the target. | |
| 58 | Heal Pulse | 0 | -- | Heals the target for half its max HP. |
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10 | The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +1 | +0 | +0 | +0 | +0 | +0 |
| Base | 90 | 65 | 65 | 15 | 40 | 40 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 126⁄649 | 406⁄649 | 351⁄649 | 644⁄649 | 561⁄649 | 589⁄649 | |































