Machamp #68 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#68 Machamp
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Machamp - Superpower Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Its four muscled arms slam foes with powerful punches and chops at blinding speed. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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×1⁄2![]() |
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Evolutions
-- Level 28 -->
-- Trade -->
Ability
| Guts | Boosts Attack if there is a status problem. |
| No Guard | Ensures attacks by or against the Pokémon land. |
| Steadfast (Dreamworld) |
Raises Speed each time the Pokémon flinches. |
Height
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Male Trainer: 4'11"
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Machamp: 5'3"
Weight
Machamp: 286 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 227 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Wide Guard | 0 | -- | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |
| 1 | Low Kick | 1 | 100 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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20 | A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 1 | Karate Chop | 50 | 100 | Has an increased chance for a critical hit. |
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25 | The target is attacked with a sharp chop. Critical hits land more easily. | |
| 7 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 10 | Karate Chop | 50 | 100 | Has an increased chance for a critical hit. |
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25 | The target is attacked with a sharp chop. Critical hits land more easily. | |
| 13 | Low Sweep | 60 | 100 | Lowers the target's Speed by one stage. |
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20 | The user attacks the target's legs swiftly, reducing the target's Speed stat. | |
| 19 | Foresight | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 22 | Seismic Toss | 1 | 100 | Inflicts damage equal to the user's level. |
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20 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |
| 25 | Revenge | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
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10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| 32 | Vital Throw | 70 | -- | Never misses. |
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10 | The user attacks last. In return, this throw move is guaranteed not to miss. | |
| 36 | Submission | 80 | 80 | User receives 1/4 the damage it inflicts in recoil. |
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25 | The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | |
| 40 | Wake-Up Slap | 60 | 100 | If the target is asleep, has double power and wakes it up. |
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10 | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |
| 44 | Cross Chop | 100 | 80 | Has an increased chance for a critical hit. |
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5 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |
| 51 | Scary Face | 0 | 100 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 55 | DynamicPunch | 100 | 50 | Has a 100% chance to confuse the target. |
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5 | The user punches the target with full, concentrated power. It confuses the target if it hits. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +3 | +0 | +0 | +0 | +0 |
| Base | 90 | 130 | 80 | 55 | 65 | 85 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 126⁄649 | 31⁄649 | 221⁄649 | 418⁄649 | 330⁄649 | 170⁄649 | |





























