Alakazam #65 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#65 Alakazam
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Normal Sprites | Normal Backsprites | ||
| Male | Female | Male | Female | |
| Shiny Sprites | Shiny Backsprites | |||
| Male | Female | Male | Female | |
Gender Ratio

Alakazam - Psi Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | The spoons clutched in its hands are said to have been created by its psychic powers. | ||||||||||||||||
| White | |||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×2![]() |
×1![]() |
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×1⁄2![]() |
×1![]() |
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×2![]() |
Evolutions
-- Level 16 -->
-- Trade -->
Ability
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Inner Focus | The Pokémon is protected from flinching. |
| Magic Guard (Dreamworld) |
The Pokémon only takes damage from attacks. |
Height
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Male Trainer: 4'11"
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Alakazam: 5'11"
Weight
Alakazam: 106 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 50 | 0 | 221 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Teleport | 0 | -- | Immediately ends wild battles. No effect otherwise. |
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20 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |
| 1 | Kinesis | 0 | 80 | Lowers the target's accuracy by one stage. |
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15 | The user distracts the target by bending a spoon. It lowers the target's accuracy. | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 16 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 18 | Disable | 0 | 100 | Disables the target's last used move for 1-8 turns. |
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20 | For four turns, this move prevents the target from using the move it last used. | |
| 22 | Miracle Eye | 0 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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40 | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |
| 24 | Ally Switch | 0 | -- | User switches places with the friendly Pokémon opposite it. |
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15 | The user teleports using a strange power and switches its place with one of its allies. | |
| 28 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 30 | Reflect | 0 | -- | Reduces damage from physical attacks by half. |
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20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
| 34 | Telekinesis | 0 | -- | Moves have 100% accuracy against the target for three turns. |
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15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |
| 36 | Recover | 0 | -- | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 40 | Psycho Cut | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |
| 42 | Calm Mind | 0 | -- | Raises the user's Special Attack and Special Defense by one stage. |
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20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
| 46 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 48 | Future Sight | 100 | 100 | Hits the target two turns later. |
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10 | Two turns after this move is used, a hunk of psychic energy attacks the target. | |
| 52 | Trick | 0 | 100 | User and target swap items. |
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10 | The user catches the target off guard and swaps its held item with its own. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +3 | +0 |
| Base | 55 | 50 | 45 | 120 | 135 | 85 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 463⁄649 | 529⁄649 | 544⁄649 | 15⁄649 | 12⁄649 | 170⁄649 | |





























