Heatmor #631 Black and White
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#631 Heatmor
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Heatmor - Anteater Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It breathes through a hole in its tail while it burns with an internal fire. Durant is its prey. | ||||||||||||||||
| White | Using their very hot, flame-covered tongues, they burn through Durant's steel bodies and consume their insides. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
Ability
| Gluttony | Encourages the early use of a held Berry. |
| Flash Fire | It powers up Fire-type moves if it's hit by one. |
| White Smoke (Dreamworld) |
Prevents other Pokémon from lowering its stats. |
Height
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Male Trainer: 4'11"
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Heatmor: 5'7"
Weight
Heatmor: 128 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 90 | 0 | 169 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Incinerate | 30 | 100 | Destroys the target's held berry. |
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15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |
| 1 | Lick | 20 | 100 | Has a 30% chance to paralyze the target. |
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30 | The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | |
| 6 | Odor Sleuth | 0 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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40 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |
| 11 | Bind | 15 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| 16 | Fire Spin | 35 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |
| 21 | Fury Swipes | 18 | 80 | Hits 2-5 times in one turn. |
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15 | The target is raked with sharp claws or scythes for two to five times in quick succession. | |
| 26 | Snatch | 0 | -- | Steals the target's move, if it's self-targeted. |
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10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |
| 31 | Flame Burst | 70 | 100 | Deals splash damage to Pokémon next to the target. |
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15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
| 36 | Bug Bite | 60 | 100 | If target has a berry, inflicts double damage and uses the berry. |
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20 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |
| 41 | Slash | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
| 46 | Amnesia | 0 | -- | Raises the user's Special Defense by two stages. |
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20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| 51 | Flamethrower | 95 | 100 | Has a 10% chance to [burn]{mechanic} the target. |
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15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |
| 56 | Stockpile | 0 | -- | Stores energy up to three times for use with Spit Up and Swallow. |
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20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |
| 56 | Spit Up | 1 | 100 | Power is 100 times the amount of energy Stockpiled. |
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10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |
| 56 | Swallow | 0 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |
| 61 | Inferno | 100 | 50 | Has a 100% chance to [burn]{mechanic} the target. |
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5 | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +2 | +0 |
| Base | 85 | 97 | 66 | 65 | 105 | 66 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 145⁄649 | 145⁄649 | 320⁄649 | 331⁄649 | 81⁄649 | 302⁄649 | |

































