Bouffalant #626 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#626 Bouffalant
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Bouffalant - Bash Buffalo Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | Their fluffy fur absorbs damage, even if they strike foes with a fierce headbutt. | ||||||||||||||||
| White | They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train. | ||||||||||||||||
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| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
Ability
| Reckless | Powers up moves that have recoil damage. |
| Sap Sipper | Boosts Attack when hit by a Grass-type move. |
| Soundproof (Dreamworld) |
Gives full immunity to all sound-based moves. |
Height
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Male Trainer: 4'11"
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Bouffalant: 5'3"
Weight
Bouffalant: 208 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 172 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Pursuit | 40 | 100 | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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20 | An attack move that inflicts double damage if used on a target that is switching out of battle. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 6 | Rage | 20 | 100 | If the user is hit after using this move, its Attack rises by one stage. |
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20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |
| 11 | Fury Attack | 15 | 85 | Hits 2-5 times in one turn. |
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20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | |
| 16 | Horn Attack | 65 | 100 | Inflicts regular damage with no additional effect. |
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25 | The target is jabbed with a sharply pointed horn to inflict damage. | |
| 21 | Scary Face | 0 | 100 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 26 | Revenge | 60 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
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10 | An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |
| 31 | Head Charge | 120 | 100 | User receives 1/4 the damage it inflicts in recoil. |
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15 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | |
| 36 | Focus Energy | 0 | -- | Increases the user's chance to score a critical hit. |
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30 | The user takes a deep breath and focuses so that critical hits land more easily. | |
| 41 | Megahorn | 120 | 85 | Inflicts regular damage with no additional effect. |
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10 | Using its tough and impressive horn, the user rams into the target with no letup. | |
| 46 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. | |
| 51 | Thrash | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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10 | The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| 56 | Swords Dance | 0 | -- | Raises the user's Attack by two stages. |
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30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| 61 | Giga Impact | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 95 | 110 | 95 | 55 | 40 | 95 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 95⁄649 | 88⁄649 | 124⁄649 | 418⁄649 | 561⁄649 | 109⁄649 | |






























