Bisharp #625 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#625 Bisharp
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Bisharp - Sword Blade Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | It leads a group of Pawniard. It battles to become the boss, but will be driven from the group if it loses. | ||||||||||||||||
| White | Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey. | ||||||||||||||||
Type: ![]() ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×4![]() |
×1⁄2![]() |
×0![]() |
×2![]() |
×1⁄2![]() |
×1![]() |
×1⁄4![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×0![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄4![]() |
Evolutions
-- Level 52 -->
Ability
| Defiant | When its stats are lowered its Attack increases. |
| Inner Focus | The Pokémon is protected from flinching. |
| Pressure (Dreamworld) |
The Pokémon raises the foe's PP usage. |
Height
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Male Trainer: 4'11"
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Bisharp: 5'3"
Weight
Bisharp: 154 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 45 | 0 | 172 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Metal Burst | 1 | 100 | Strikes back at the last Pokémon to hit the user this turn with double the damage. |
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10 | The user retaliates with much greater power against the target that last inflicted damage on it. | |
| 1 | Scratch | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | Hard, pointed, and sharp claws rake the target to inflict damage. | |
| 1 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 1 | Fury Cutter | 20 | 95 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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20 | The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| 1 | Torment | 0 | 100 | Prevents the target from using the same move twice in a row. |
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15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
| 6 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 9 | Fury Cutter | 20 | 95 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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20 | The target is slashed with scythes or claws. Its power increases if it hits in succession. | |
| 14 | Torment | 0 | 100 | Prevents the target from using the same move twice in a row. |
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15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | |
| 17 | Faint Attack | 60 | -- | Never misses. |
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20 | The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |
| 22 | Scary Face | 0 | 100 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 25 | Metal Claw | 50 | 95 | Has a 0% chance to raise the user's Attack by one stage. |
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35 | The target is raked with steel claws. It may also raise the user's Attack stat. | |
| 30 | Slash | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
| 33 | Assurance | 50 | 100 | Power is doubled if the target has already received damage this turn. |
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10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| 38 | Metal Sound | 0 | 85 | Lowers the target's Special Defense by two stages. |
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40 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |
| 41 | Embargo | 0 | 100 | Target cannot use held items. |
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15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |
| 46 | Iron Defense | 0 | -- | Raises the user's Defense by two stages. |
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15 | The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| 49 | Night Slash | 70 | 100 | Has an increased chance for a critical hit. |
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15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |
| 57 | Iron Head | 80 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user slams the target with its steel-hard head. It may also make the target flinch. | |
| 63 | Swords Dance | 0 | -- | Raises the user's Attack by two stages. |
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30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| 71 | Guillotine | 1 | 30 | Causes a one-hit KO. |
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5 | A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 65 | 125 | 100 | 70 | 60 | 70 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 346⁄649 | 44⁄649 | 102⁄649 | 283⁄649 | 387⁄649 | 297⁄649 | |

































