Mienfoo #619 Black and White
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#619 Mienfoo
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Mienfoo - Martial Arts Pokémon
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| Black | In fights, they dominate with onslaughts of flowing, continuous attacks. With their sharp claws, they cut enemies. | ||||||||||||||||
| White | They have mastered elegant combos. As they concentrate, their battle moves become swifter and more precise. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×2![]() |
×1![]() |
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×1⁄2![]() |
×1⁄2![]() |
×1![]() |
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×2![]() |
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×1⁄2![]() |
Evolutions
-- Level 50 -->
Ability
| Inner Focus | The Pokémon is protected from flinching. |
| Regenerator | Restores a little HP when withdrawn from battle. |
| Reckless (Dreamworld) |
Powers up moves that have recoil damage. |
Height
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Male Trainer: 4'11"
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Mienfoo: 3'11"
Weight
Mienfoo: 44 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 180 | 0 | 70 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Pound | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | The target is physically pounded with a long tail or a foreleg, etc. | |
| 5 | Meditate | 0 | -- | Raises the user's Attack by one stage. |
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40 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |
| 9 | Detect | 0 | -- | Prevents any moves from hitting the user this turn. |
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5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 13 | Fake Out | 40 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |
| 17 | DoubleSlap | 15 | 85 | Hits 2-5 times in one turn. |
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10 | The target is slapped repeatedly, back and forth, two to five times in a row. | |
| 21 | Swift | 60 | -- | Never misses. |
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20 | Star-shaped rays are shot at the opposing team. This attack never misses. | |
| 25 | Calm Mind | 0 | -- | Raises the user's Special Attack and Special Defense by one stage. |
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20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
| 29 | Force Palm | 60 | 100 | Has a 30% chance to paralyze the target. |
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10 | The target is attacked with a shock wave. It may also leave the target with paralysis. | |
| 33 | Drain Punch | 75 | 100 | Heals the user by half the damage inflicted. |
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10 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| 37 | Jump Kick | 100 | 95 | If the user misses, it takes half the damage it would have inflicted in recoil. |
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10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |
| 41 | U-turn | 70 | 100 | User must switch out after attacking. |
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20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| 45 | Quick Guard | 0 | -- | Prevents any priority moves from hitting friendly Pokémon this turn. |
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15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
| 49 | Bounce | 85 | 85 | User bounces high into the air, dodging all attacks, and hits next turn. |
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5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |
| 53 | Hi Jump Kick | 130 | 90 | If the user misses, it takes half the damage it would have inflicted in recoil. |
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10 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |
| 57 | Reversal | 1 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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15 | An all-out attack that becomes more powerful the less HP the user has. | |
| 61 | Aura Sphere | 90 | -- | Never misses. |
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20 | The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 45 | 85 | 50 | 65 | 55 | 50 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 557⁄649 | 242⁄649 | 500⁄649 | 331⁄649 | 426⁄649 | 504⁄649 | |
































