Shelmet #616 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#616 Shelmet
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Shelmet - Snail Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | When attacked, it defends itself by closing the lid of its shell. It can spit a sticky, poisonous liquid. | ||||||||||||||||
| White | It evolves when bathed in an electric-like energy along with Karrablast. The reason is still unknown. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1![]() |
×1![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
×1![]() |
Evolutions
-- Trade for ――――― -->
Ability
| Hydration | Heals status problems if it is raining. |
| Shell Armor | The Pokémon is protected against critical hits. |
| Overcoat (Dreamworld) |
Protects the Pokémon from damage from weather. |
Height
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Male Trainer: 4'11"
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Shelmet: 1'4"
Weight
Shelmet: 17 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 200 | 0 | 61 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Leech Life | 20 | 100 | Heals the user by half the damage inflicted. |
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15 | The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |
| 4 | Acid | 40 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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30 | The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. | |
| 8 | Bide | 1 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
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10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |
| 13 | Curse | 0 | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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10 | A move that works differently for the Ghost type than for all other types. | |
| 16 | Struggle Bug | 30 | 100 | Has a 0% chance to lower the target's Special Attack by one stage. |
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20 | While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | |
| 20 | Mega Drain | 40 | 100 | Heals the user by half the damage inflicted. |
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15 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| 25 | Yawn | 0 | -- | Target sleeps at the end of the next turn. |
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10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| 28 | Protect | 0 | -- | Prevents any moves from hitting the user this turn. |
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10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
| 32 | Acid Armor | 0 | -- | Raises the user's Defense by two stages. |
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40 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |
| 37 | Giga Drain | 75 | 100 | Heals the user by half the damage inflicted. |
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10 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| 40 | Body Slam | 85 | 100 | Has a 30% chance to paralyze the target. |
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15 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| 44 | Bug Buzz | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. | |
| 49 | Recover | 0 | -- | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 52 | Guard Swap | 0 | -- | User swaps Defense and Special Defense changes with the target. |
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10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | |
| 56 | Final Gambit | 1 | 100 | Inflicts damage equal to the user's remaining HP. User faints. |
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5 | The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +1 | +0 | +0 | +0 |
| Base | 50 | 40 | 85 | 25 | 40 | 65 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 516⁄649 | 592⁄649 | 184⁄649 | 617⁄649 | 561⁄649 | 344⁄649 | |


































