Cryogonal #615 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#615 Cryogonal
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Cryogonal - Crystallizing Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice. | ||||||||||||||||
| White | They are born in snow clouds. They use chains made of ice crystals to capture prey. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
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Evolutions
Ability
| Levitate | Gives full immunity to all Ground-type moves. |
Height
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Male Trainer: 4'11"
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Cryogonal: 4'7"
Weight
Cryogonal: 326 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 25 | 0 | 170 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Bind | 15 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| 5 | Ice Shard | 40 | 100 | Inflicts regular damage with no additional effect. |
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30 | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | |
| 9 | Sharpen | 0 | -- | Raises the user's Attack by one stage. |
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30 | The user reduces its polygon count to make itself more jagged, raising the Attack stat. | |
| 13 | Rapid Spin | 20 | 100 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |
| 17 | Icy Wind | 55 | 95 | Has a 0% chance to lower the target's Speed by one stage. |
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15 | The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| 21 | Mist | 0 | -- | Protects the user's stats from being changed by enemy moves. |
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30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |
| 21 | Haze | 0 | -- | Resets all Pokémon's stats, accuracy, and evasion. |
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30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |
| 25 | Aurora Beam | 65 | 100 | Has a 0% chance to lower the target's Attack by one stage. |
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20 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
| 29 | Acid Armor | 0 | -- | Raises the user's Defense by two stages. |
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40 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |
| 33 | Ice Beam | 95 | 100 | Has a 10% chance to freeze the target. |
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10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
| 37 | Light Screen | 0 | -- | Reduces damage from special attacks by 50% for five turns.. |
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30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |
| 37 | Reflect | 0 | -- | Reduces damage from physical attacks by half. |
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20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
| 41 | Slash | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
| 45 | Confuse Ray | 0 | 100 | Confuses the target. |
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10 | The target is exposed to a sinister ray that triggers confusion. | |
| 49 | Recover | 0 | -- | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 53 | SolarBeam | 120 | 100 | Requires a turn to charge before attacking. |
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10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |
| 57 | Night Slash | 70 | 100 | Has an increased chance for a critical hit. |
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15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |
| 61 | Sheer Cold | 1 | 30 | Causes a one-hit KO. |
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5 | The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +0 | +2 |
| Base | 70 | 50 | 30 | 105 | 95 | 135 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 295⁄649 | 529⁄649 | 635⁄649 | 58⁄649 | 136⁄649 | 12⁄649 | |


































