Axew #610 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#610 Axew
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Axew - Tusk Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | They use their tusks to crush the berries they eat. Repeated regrowth makes their tusks strong and sharp. | ||||||||||||||||
| White | They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1![]() |
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×1⁄2![]() |
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Evolutions
-- Level 38 -->
-- Level 48 -->
Ability
| Rivalry | Deals more damage to a Pokémon of same gender. |
| Mold Breaker | Moves can be used regardless of Abilities. |
| Unnerve (Dreamworld) |
Makes the foe nervous and unable to eat Berries. |
Height
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Male Trainer: 4'11"
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Axew: 2'0"
Weight
Axew: 40 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 75 | 0 | 64 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Scratch | 40 | 100 | Inflicts regular damage with no additional effect. |
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35 | Hard, pointed, and sharp claws rake the target to inflict damage. | |
| 4 | Leer | 0 | 100 | Lowers the target's Defense by one stage. |
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30 | The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |
| 7 | Assurance | 50 | 100 | Power is doubled if the target has already received damage this turn. |
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10 | If the target has already taken some damage in the same turn, this attack's power is doubled. | |
| 10 | Dragon Rage | 1 | 100 | Inflicts 40 points of damage. |
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10 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |
| 13 | Dual Chop | 40 | 90 | Hits twice in one turn. |
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15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |
| 16 | Scary Face | 0 | 100 | Lowers the target's Speed by two stages. |
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10 | The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| 20 | Slash | 70 | 100 | Has an increased chance for a critical hit. |
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20 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | |
| 24 | False Swipe | 40 | 100 | Cannot lower the target's HP below 1. |
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40 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |
| 28 | Dragon Claw | 80 | 100 | Inflicts regular damage with no additional effect. |
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15 | The user slashes the target with huge, sharp claws. | |
| 32 | Dragon Dance | 0 | -- | Raises the user's Attack and Speed by one stage. |
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20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |
| 36 | Taunt | 0 | 100 | For the next few turns, the target can only use damaging moves. |
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20 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| 41 | Dragon Pulse | 90 | 100 | Inflicts regular damage with no additional effect. |
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10 | The target is attacked with a shock wave generated by the user's gaping mouth. | |
| 46 | Swords Dance | 0 | -- | Raises the user's Attack by two stages. |
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30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| 51 | Guillotine | 1 | 30 | Causes a one-hit KO. |
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5 | A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | |
| 56 | Outrage | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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10 | The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| 61 | Giga Impact | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +1 | +0 | +0 | +0 | +0 |
| Base | 46 | 87 | 60 | 57 | 30 | 40 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 523⁄649 | 208⁄649 | 406⁄649 | 387⁄649 | 620⁄649 | 589⁄649 | |






























