Beheeyem #606 Black and White
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#606 Beheeyem
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Beheeyem - Cerebral Pokémon
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| Black | It can manipulate an opponent's memory. Apparently, it communicates by flashing its three different-colored fingers. | ||||||||||||||||
| White | It uses psychic power to control an opponent's brain and tamper with its memories. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1⁄2![]() |
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Evolutions
-- Level 42 -->
Ability
| Telepathy | Anticipates an ally's attack and dodges it. |
| Synchronize | Passes a burn, poison, or paralysis to the foe. |
| Analytic (Dreamworld) |
Boosts move power when the Pokémon moves last. |
Height
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Male Trainer: 4'11"
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Beheeyem: 3'3"
Weight
Beheeyem: 76 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 90 | 0 | 170 | Medium Fast | 1,000,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Confusion | 50 | 100 | Has a 10% chance to confuse the target. |
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25 | The target is hit by a weak telekinetic force. It may also leave the target confused. | |
| 1 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 1 | Heal Block | 0 | 100 | Prevents target from restoring its HP for five turns. |
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15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |
| 1 | Miracle Eye | 0 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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40 | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |
| 4 | Growl | 0 | 100 | Lowers the target's Attack by one stage. |
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40 | The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |
| 8 | Heal Block | 0 | 100 | Prevents target from restoring its HP for five turns. |
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15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |
| 11 | Miracle Eye | 0 | -- | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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40 | Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |
| 15 | Psybeam | 65 | 100 | Has a 10% chance to confuse the target. |
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20 | The target is attacked with a peculiar ray. It may also cause confusion. | |
| 18 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 22 | Hidden Power | 1 | 100 | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
| 25 | Imprison | 0 | -- | Prevents the target from using any moves that the user also knows. |
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10 | If the opponents know any move also known by the user, the opponents are prevented from using it. | |
| 29 | Simple Beam | 0 | 100 | Changes the target's ability to Simple. |
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15 | The user's mysterious psychic wave changes the target's Ability to Simple. | |
| 32 | Zen Headbutt | 80 | 90 | Has a 0% chance to make the target flinch. |
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15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |
| 36 | Psych Up | 0 | -- | Discards the user's stat changes and copies the target's. |
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10 | The user hypnotizes itself into copying any stat change made by the target. | |
| 39 | Psychic | 90 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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10 | The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |
| 45 | Calm Mind | 0 | -- | Raises the user's Special Attack and Special Defense by one stage. |
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20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
| 50 | Recover | 0 | -- | Heals the user by half its max HP. |
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10 | Restoring its own cells, the user restores its own HP by half of its max HP. | |
| 56 | Guard Split | 0 | -- | Averages Defense and Special Defense with the target. |
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10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | |
| 58 | Power Split | 0 | -- | Averages Attack and Special Attack with the target. |
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10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |
| 63 | Synchronoise | 70 | 100 | Hits any Pokémon that shares a type with the user. |
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15 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| 68 | Wonder Room | 0 | -- | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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10 | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +0 | +0 | +2 | +0 |
| Base | 75 | 75 | 75 | 40 | 125 | 95 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 232⁄649 | 330⁄649 | 257⁄649 | 540⁄649 | 34⁄649 | 109⁄649 | |





























