Eelektrik #603 Black and White
| Diamond and Pearl | Platinum | Heart Gold and Soul Silver | Black and White |
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#603 Eelektrik
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Eelektrik - EleFish Pokémon
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns. | ||||||||||||||||
| White | These Pokémon have a big appetite. When they spot their prey, they attack it and paralyze it with electricity. | ||||||||||||||||
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| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×2![]() |
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×1⁄2![]() |
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×1⁄2![]() |
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Evolutions
-- Level 39 -->
-- Use Item Thunderstone -->
Ability
| Levitate | Gives full immunity to all Ground-type moves. |
Height
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Male Trainer: 4'11"
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Eelektrik: 4'11"
Weight
Eelektrik: 48 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 60 | 0 | 142 | Slow | 1,250,000 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | Headbutt | 70 | 100 | Has a 0% chance to make the target flinch. |
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15 | The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |
| 1 | Thunder Wave | 0 | 100 | Paralyzes the target. |
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20 | A weak electric charge is launched at the target. It causes paralysis if it hits. | |
| 1 | Spark | 65 | 100 | Has a 30% chance to paralyze the target. |
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20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |
| 1 | Charge Beam | 50 | 90 | Has a 0% chance to raise the user's Special Attack by one stage. |
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10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |
| 9 | Bind | 15 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| 19 | Acid | 40 | 100 | Has a 0% chance to lower the target's Special Defense by one stage. |
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30 | The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. | |
| 29 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
| 39 | Crunch | 80 | 100 | Has a 0% chance to lower the target's Defense by one stage. |
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15 | The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |
| 44 | Thunderbolt | 95 | 100 | Has a 10% chance to paralyze the target. |
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15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |
| 49 | Acid Spray | 40 | 100 | Lowers the target's Special Defense by one stage. |
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20 | The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. | |
| 54 | Coil | 0 | -- | Raises the user's Attack, Defense, and accuracy by one stage each. |
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20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |
| 59 | Wild Charge | 90 | 100 | User receives 1/4 the damage it inflicts in recoil. |
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15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
| 64 | Gastro Acid | 0 | 100 | Nullifies target's ability until it leaves battle. |
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10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| 69 | Zap Cannon | 120 | 50 | Has a 100% chance to paralyze the target. |
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5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |
| 74 | Thrash | 120 | 100 | Hits every turn for 2-3 turns, then confuses the user. |
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10 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +2 | +0 | +0 | +0 | +0 |
| Base | 65 | 85 | 70 | 40 | 75 | 70 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 346⁄649 | 242⁄649 | 309⁄649 | 540⁄649 | 251⁄649 | 297⁄649 | |































