Klang #600 Black and White
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#600 Klang
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Normal Sprites | Normal Backsprites | ||
| Shiny Sprites | Shiny Backsprites | |||
Gender Ratio

Klang - Gear Pokémon
| Flavor Text | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Black | By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster. | ||||||||||||||||
| White | Spinning minigears are rotated at high speed and repeatedly fired away. It is dangerous if the gears don't return. | ||||||||||||||||
Type: ![]() | |||||||||||||||||
| Resistance to Moves: | |||||||||||||||||
| Attacking Type: | ![]() |
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| Damage Received: | ×1⁄2![]() |
×2![]() |
×1⁄2![]() |
×0![]() |
×2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×2![]() |
×1![]() |
×1⁄2![]() |
×1![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
×1⁄2![]() |
Evolutions
-- Level 38 -->
-- Level 49 -->
Ability
| Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Clear Body (Dreamworld) |
Prevents other Pokémon from lowering its stats. |
Height
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Male Trainer: 4'11"
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Klang: 2'0"
Weight
Klang: 112 lbs. Female Trainer: 88 lbs.
Catching/ Experience Data
| Items | Catch Rate | Run Chance | Experience Won | Experience Rate | Total Experience | |
|---|---|---|---|---|---|---|
| None | 60 | 0 | 154 | Medium Slow | 1,059,860 | |
Moves
| Level | Name | Power | Accuracy | Effect |
| Type | Category | Power Points | Description | |
| 1 | ViceGrip | 55 | 100 | Inflicts regular damage with no additional effect. |
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30 | The target is gripped and squeezed from both sides to inflict damage. | |
| 1 | Charge | 0 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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20 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |
| 1 | ThunderShock | 40 | 100 | Has a 10% chance to paralyze the target. |
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30 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |
| 1 | Gear Grind | 50 | 85 | Hits twice in one turn. |
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15 | The user attacks by throwing two steel gears at its target. | |
| 6 | Charge | 0 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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20 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |
| 11 | ThunderShock | 40 | 100 | Has a 10% chance to paralyze the target. |
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30 | A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |
| 16 | Gear Grind | 50 | 85 | Hits twice in one turn. |
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15 | The user attacks by throwing two steel gears at its target. | |
| 21 | Bind | 15 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| 26 | Charge Beam | 50 | 90 | Has a 0% chance to raise the user's Special Attack by one stage. |
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10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |
| 31 | Autotomize | 0 | -- | Raises the user's Speed by two stages and halves the user's weight. |
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15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |
| 36 | Mirror Shot | 65 | 85 | Has a 0% chance to lower the target's accuracy by one stage. |
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10 | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |
| 40 | Screech | 0 | 85 | Lowers the target's Defense by two stages. |
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40 | An earsplitting screech harshly reduces the target's Defense stat. | |
| 44 | Discharge | 80 | 100 | Has a 30% chance to paralyze the target. |
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15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |
| 48 | Metal Sound | 0 | 85 | Lowers the target's Special Defense by two stages. |
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40 | A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |
| 52 | Shift Gear | 0 | -- | Raises the user's Attack by one stage and its Speed by two stages. |
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10 | The user rotates its gears, raising its Attack and sharply raising its Speed. | |
| 56 | Lock-On | 0 | -- | Ensures that the user's next move will hit the target. |
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5 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |
| 60 | Zap Cannon | 120 | 50 | Has a 100% chance to paralyze the target. |
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5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |
| 64 | Hyper Beam | 150 | 90 | User foregoes its next turn to recharge. |
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5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Stats | ||||||
|---|---|---|---|---|---|---|
| Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) | |
| EV Gain | +0 | +0 | +2 | +0 | +0 | +0 |
| Base | 60 | 80 | 95 | 50 | 70 | 85 |
| Ranking | Hit Points (HP) | Attack (ATK) | Defense (DEF) | Speed (SPD) | Special Attack (SPATK) | Special Defense (SPDEF) |
| 420⁄649 | 292⁄649 | 124⁄649 | 462⁄649 | 288⁄649 | 170⁄649 | |































